diff options
author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-27 01:49:01 +0300 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | e42eeec8f626acbaa54ae31c10ca06c868c7931c (patch) | |
tree | 61ea64416548b5ad858c6d275da90ace607fd163 /src/content_cao.cpp | |
parent | 118285e6babd511c285780b07c275d527d7da9b1 (diff) | |
download | minetest-e42eeec8f626acbaa54ae31c10ca06c868c7931c.tar.gz minetest-e42eeec8f626acbaa54ae31c10ca06c868c7931c.tar.bz2 minetest-e42eeec8f626acbaa54ae31c10ca06c868c7931c.zip |
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index b12bfe1c8..3e18337d2 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -555,6 +555,7 @@ private: std::string m_name; bool m_is_player; bool m_is_local_player; // determined locally + int m_id; // Property-ish things ObjectProperties m_prop; // @@ -596,6 +597,7 @@ public: // m_is_player(false), m_is_local_player(false), + m_id(0), // m_smgr(NULL), m_irr(NULL), @@ -640,6 +642,7 @@ public: } m_name = deSerializeString(is); m_is_player = readU8(is); + m_id = readS16(is); m_position = readV3F1000(is); m_yaw = readF1000(is); m_hp = readS16(is); @@ -930,6 +933,7 @@ public: addToScene(m_smgr, m_gamedef->tsrc(), m_irr); updateAnimations(); updateBonePosRot(); + updateAttachment(); } if(m_prop.physical){ @@ -1062,6 +1066,10 @@ public: texturestring += mod; m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw(texturestring)); + + // Does not work yet with the current lighting settings + m_meshnode->getMaterial(0).AmbientColor = m_prop.colors[0]; + m_meshnode->getMaterial(0).DiffuseColor = m_prop.colors[0]; } } if(m_animated_meshnode) @@ -1087,6 +1095,12 @@ public: material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); } + for (u32 i = 0; i < m_prop.colors.size(); ++i) + { + // Does not work yet with the current lighting settings + m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i]; + m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i]; + } } } if(m_meshnode) @@ -1113,6 +1127,10 @@ public: material.setTexture(0, atlas); material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + + // Does not work yet with the current lighting settings + m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i]; + m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i]; } } else if(m_prop.visual == "upright_sprite") @@ -1126,6 +1144,10 @@ public: scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); + + // Does not work yet with the current lighting settings + m_meshnode->getMaterial(0).AmbientColor = m_prop.colors[0]; + m_meshnode->getMaterial(0).DiffuseColor = m_prop.colors[0]; } { std::string tname = "unknown_object.png"; @@ -1137,6 +1159,10 @@ public: scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); buf->getMaterial().setTexture(0, tsrc->getTextureRaw(tname)); + + // Does not work yet with the current lighting settings + m_meshnode->getMaterial(1).AmbientColor = m_prop.colors[1]; + m_meshnode->getMaterial(1).DiffuseColor = m_prop.colors[1]; } } } @@ -1168,6 +1194,11 @@ public: } } + void updateAttachment() + { + // Code for attachments goes here + } + void processMessage(const std::string &data) { //infostream<<"GenericCAO: Got message"<<std::endl; @@ -1254,6 +1285,15 @@ public: updateBonePosRot(); expireVisuals(); } + else if(cmd == GENERIC_CMD_SET_ATTACHMENT) + { + // Part of the attachment structure, not used yet! + + // Get properties here. + + updateAttachment(); + expireVisuals(); + } else if(cmd == GENERIC_CMD_PUNCHED) { /*s16 damage =*/ readS16(is); |