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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/content_cao.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/content_cao.h')
-rw-r--r--src/content_cao.h236
1 files changed, 0 insertions, 236 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
deleted file mode 100644
index 98932137e..000000000
--- a/src/content_cao.h
+++ /dev/null
@@ -1,236 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include <map>
-#include "irrlichttypes_extrabloated.h"
-#include "clientobject.h"
-#include "object_properties.h"
-#include "itemgroup.h"
-#include "constants.h"
-
-class Camera;
-class Client;
-struct Nametag;
-
-/*
- SmoothTranslator
-*/
-
-template<typename T>
-struct SmoothTranslator
-{
- T val_old;
- T val_current;
- T val_target;
- f32 anim_time = 0;
- f32 anim_time_counter = 0;
- bool aim_is_end = true;
-
- SmoothTranslator() = default;
-
- void init(T current);
-
- void update(T new_target, bool is_end_position = false,
- float update_interval = -1);
-
- void translate(f32 dtime);
-};
-
-struct SmoothTranslatorWrapped : SmoothTranslator<f32>
-{
- void translate(f32 dtime);
-};
-
-struct SmoothTranslatorWrappedv3f : SmoothTranslator<v3f>
-{
- void translate(f32 dtime);
-};
-
-class GenericCAO : public ClientActiveObject
-{
-private:
- // Only set at initialization
- std::string m_name = "";
- bool m_is_player = false;
- bool m_is_local_player = false;
- // Property-ish things
- ObjectProperties m_prop;
- //
- scene::ISceneManager *m_smgr = nullptr;
- Client *m_client = nullptr;
- aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
- scene::IMeshSceneNode *m_meshnode = nullptr;
- scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
- WieldMeshSceneNode *m_wield_meshnode = nullptr;
- scene::IBillboardSceneNode *m_spritenode = nullptr;
- Nametag *m_nametag = nullptr;
- v3f m_position = v3f(0.0f, 10.0f * BS, 0);
- v3f m_velocity;
- v3f m_acceleration;
- v3f m_rotation;
- s16 m_hp = 1;
- SmoothTranslator<v3f> pos_translator;
- SmoothTranslatorWrappedv3f rot_translator;
- // Spritesheet/animation stuff
- v2f m_tx_size = v2f(1,1);
- v2s16 m_tx_basepos;
- bool m_initial_tx_basepos_set = false;
- bool m_tx_select_horiz_by_yawpitch = false;
- v2s32 m_animation_range;
- float m_animation_speed = 15.0f;
- float m_animation_blend = 0.0f;
- bool m_animation_loop = true;
- // stores position and rotation for each bone name
- std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
- std::string m_attachment_bone = "";
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attached_to_local = false;
- int m_anim_frame = 0;
- int m_anim_num_frames = 1;
- float m_anim_framelength = 0.2f;
- float m_anim_timer = 0.0f;
- ItemGroupList m_armor_groups;
- float m_reset_textures_timer = -1.0f;
- // stores texture modifier before punch update
- std::string m_previous_texture_modifier = "";
- // last applied texture modifier
- std::string m_current_texture_modifier = "";
- bool m_visuals_expired = false;
- float m_step_distance_counter = 0.0f;
- u8 m_last_light = 255;
- bool m_is_visible = false;
- s8 m_glow = 0;
-
- std::vector<u16> m_children;
-
-public:
- GenericCAO(Client *client, ClientEnvironment *env);
-
- ~GenericCAO();
-
- static ClientActiveObject* create(Client *client, ClientEnvironment *env)
- {
- return new GenericCAO(client, env);
- }
-
- inline ActiveObjectType getType() const
- {
- return ACTIVEOBJECT_TYPE_GENERIC;
- }
- inline const ItemGroupList &getGroups() const
- {
- return m_armor_groups;
- }
- void initialize(const std::string &data);
-
- void processInitData(const std::string &data);
-
- bool getCollisionBox(aabb3f *toset) const;
-
- bool collideWithObjects() const;
-
- virtual bool getSelectionBox(aabb3f *toset) const;
-
- v3f getPosition();
-
- inline const v3f &getRotation()
- {
- return m_rotation;
- }
-
- const bool isImmortal();
-
- scene::ISceneNode *getSceneNode();
-
- scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
-
- inline f32 getStepHeight() const
- {
- return m_prop.stepheight;
- }
-
- inline bool isLocalPlayer() const
- {
- return m_is_local_player;
- }
-
- inline bool isVisible() const
- {
- return m_is_visible;
- }
-
- inline void setVisible(bool toset)
- {
- m_is_visible = toset;
- }
-
- void setChildrenVisible(bool toset);
-
- ClientActiveObject *getParent() const;
-
- void setAttachments();
-
- void removeFromScene(bool permanent);
-
- void addToScene(ITextureSource *tsrc);
-
- inline void expireVisuals()
- {
- m_visuals_expired = true;
- }
-
- void updateLight(u8 light_at_pos);
-
- void updateLightNoCheck(u8 light_at_pos);
-
- v3s16 getLightPosition();
-
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void updateTexturePos();
-
- // std::string copy is mandatory as mod can be a class member and there is a swap
- // on those class members... do NOT pass by reference
- void updateTextures(std::string mod);
-
- void updateAnimation();
-
- void updateAnimationSpeed();
-
- void updateBonePosition();
-
- void updateAttachments();
-
- void processMessage(const std::string &data);
-
- bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
- float time_from_last_punch=1000000);
-
- std::string debugInfoText();
-
- std::string infoText()
- {
- return m_prop.infotext;
- }
-};