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authorparamat <mat.gregory@virginmedia.com>2017-05-09 01:59:02 +0100
committerparamat <mat.gregory@virginmedia.com>2017-05-09 03:52:28 +0100
commitda88a186766020762f5c86bc6ba1624e4feaae2c (patch)
treef8abbc09c17f951da1e768a963e9b0a68d7d8611 /src/content_cao.h
parentc07c642ab091b7250ecdc5defee1fec26ba73dc4 (diff)
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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
Diffstat (limited to 'src/content_cao.h')
-rw-r--r--src/content_cao.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
index dde1dfe6f..3be753529 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -154,12 +154,6 @@ public:
scene::IBillboardSceneNode *getSpriteSceneNode();
-
- inline f32 getStepheight() const
- {
- return m_prop.stepheight;
- }
-
inline bool isPlayer() const
{
return m_is_player;