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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-16 17:42:13 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-17 09:09:50 +0100
commitf8d5af753617d502920556cff88f451ef670c210 (patch)
tree885cb89cd4671e9a55a4d5e7246801748f2f848b /src/content_cao.h
parent98d80e2012ab4856b8b443ef498297e3d3eadbaa (diff)
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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
Diffstat (limited to 'src/content_cao.h')
-rw-r--r--src/content_cao.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
index 69e2e54a2..31ccd04d4 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map>
#include "irrlichttypes_extrabloated.h"
-#include "content_object.h"
#include "clientobject.h"
#include "object_properties.h"
#include "itemgroup.h"
@@ -115,7 +114,7 @@ public:
return new GenericCAO(gamedef, env);
}
- inline u8 getType() const
+ inline ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_GENERIC;
}