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authorPerttu Ahola <celeron55@gmail.com>2011-07-23 20:01:06 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-07-23 20:01:06 +0300
commit501034a792d08263bcab22fe0b50271192b2fe0f (patch)
tree6714af14d7aa6c7042e93d6063ad6fbd39cd3a32 /src/content_mapblock.cpp
parent96fedb5cb0916305de0ea045bbe41df490d8de26 (diff)
parentd67cef0eb76c4c35cebb4c8f35d62f90c573b198 (diff)
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merged jungle and bluish shadows
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp81
1 files changed, 72 insertions, 9 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 4a9fa5e98..3044c8b35 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "main.h" // For g_settings and g_texturesource
#include "mineral.h"
+#include "mapblock_mesh.h" // For MapBlock_LightColor()
#ifndef SERVER
// Create a cuboid.
@@ -198,6 +199,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
AtlasPointer pa_papyrus = g_texturesource->getTexture(
g_texturesource->getTextureId("papyrus.png"));
material_papyrus.setTexture(0, pa_papyrus.atlas);
+
+ // junglegrass material
+ video::SMaterial material_junglegrass;
+ material_junglegrass.setFlag(video::EMF_LIGHTING, false);
+ material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
+ material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_junglegrass = g_texturesource->getTexture(
+ g_texturesource->getTextureId("junglegrass.png"));
+ material_junglegrass.setTexture(0, pa_junglegrass.atlas);
+
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -275,7 +287,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(n.getContent() == CONTENT_SIGN_WALL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
float d = (float)BS/16;
// Wall at X+ of node
@@ -341,7 +353,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Otherwise use the light of this node (the water)
else
l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
// Neighbor water levels (key = relative position)
// Includes current node
@@ -607,7 +619,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
continue;
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
video::S3DVertex vertices[4] =
{
@@ -642,7 +654,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
{
/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -709,7 +721,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(n.getContent() == CONTENT_GLASS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -772,7 +784,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(n.getContent() == CONTENT_FENCE)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
const f32 post_rad=(f32)BS/10;
const f32 bar_rad=(f32)BS/20;
@@ -861,7 +873,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else
l = 255;*/
u8 l = 255;
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
// Get the right texture
TileSpec ts = n.getTile(dir);
@@ -920,7 +932,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else if(n.getContent() == CONTENT_PAPYRUS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<4; j++)
{
@@ -967,10 +979,61 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
+ else if(n.getContent() == CONTENT_JUNGLEGRASS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c = MapBlock_LightColor(255, l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(45);
+ }
+ else if(j == 1)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
+ }
+
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos *= 1.3;
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_junglegrass, vertices, 4, indices, 6);
+ }
+ }
else if(n.getContent() == CONTENT_RAIL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
bool is_rail_z [] = { false, false }; /* z-1, z+1 */