summaryrefslogtreecommitdiff
path: root/src/content_mapblock.cpp
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-26 20:11:17 +0200
committerGitHub <noreply@github.com>2017-06-26 20:11:17 +0200
commitb3a36f7378ea0f299cfa36c81de42e00adb7292d (patch)
tree23d056b575ff0dba8cc759cc00f732099a1f3bce /src/content_mapblock.cpp
parenta8650e785df3f12efa5f8cd3c6a695fb9e22a598 (diff)
downloadminetest-b3a36f7378ea0f299cfa36c81de42e00adb7292d.tar.gz
minetest-b3a36f7378ea0f299cfa36c81de42e00adb7292d.tar.bz2
minetest-b3a36f7378ea0f299cfa36c81de42e00adb7292d.zip
Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index d7ee8fb82..1077c2382 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
+#include "client/renderingengine.h"
#include "client.h"
#include "log.h"
#include "noise.h"
@@ -64,8 +65,7 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector
collector = output;
nodedef = data->m_client->ndef();
- smgr = data->m_client->getSceneManager();
- meshmanip = smgr->getMeshManipulator();
+ meshmanip = RenderingEngine::get_scene_manager()->getMeshManipulator();
enable_mesh_cache = g_settings->getBool("enable_mesh_cache") &&
!data->m_smooth_lighting; // Mesh cache is not supported with smooth lighting