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authorPerttu Ahola <celeron55@gmail.com>2011-11-03 23:04:56 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-03 23:04:56 +0200
commitf5995337e887b4d36fc0c6f6d4459332e92178b6 (patch)
tree8c6f15e38e93888ee63f421e6e232ce2bb91fb4f /src/content_mapblock.cpp
parent1469196d3b6d1b4a5ba4842d04f19c33444f6bcd (diff)
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Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 5e1bac2e9..60e07781e 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Do this to not cause glitches when two liquids are
// side-by-side
- if(neighbor_is_same_liquid == false){
+ /*if(neighbor_is_same_liquid == false){
vertices[j].Pos.X *= 0.98;
vertices[j].Pos.Z *= 0.98;
- }
+ }*/
vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
}