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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-23 20:03:06 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:14 +0200
commit0a020dbcc848ae2debec664846e08bd097d70320 (patch)
tree5c43fc7d023d002dc5fb637eea55022265bde0c8 /src/content_mapblock.cpp
parentac97a7f70eefd4b8065e006c634a0a5baf236b62 (diff)
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Properly read the mesh from LUA.
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
Diffstat (limited to 'src/content_mapblock.cpp')
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