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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-09-16 12:38:37 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-09-17 22:06:13 +0200
commit58e6d25e033c76dc91aaac18fdeda92ac23fe0e1 (patch)
treeb2691cefc6d239acaef8128861f387234688d183 /src/content_mapblock.cpp
parent206f0764225de4eeb3b2cef119e22df8005e5d60 (diff)
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Node highlighting.
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp63
1 files changed, 55 insertions, 8 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index baa97a987..0b4b7fd0a 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -169,6 +169,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
MeshCollector &collector)
{
INodeDefManager *nodedef = data->m_gamedef->ndef();
+ ITextureSource *tsrc = data->m_gamedef->tsrc();
// 0ms
//TimeTaker timer("mapblock_mesh_generate_special()");
@@ -177,26 +178,72 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
Some settings
*/
bool new_style_water = g_settings->getBool("new_style_water");
-
+
float node_liquid_level = 1.0;
- if(new_style_water)
+ if (new_style_water)
node_liquid_level = 0.85;
-
+
v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
- for(s16 z=0; z<MAP_BLOCKSIZE; z++)
- for(s16 y=0; y<MAP_BLOCKSIZE; y++)
- for(s16 x=0; x<MAP_BLOCKSIZE; x++)
+ // Create selection mesh
+ v3s16 p = data->m_highlighted_pos_relative;
+ if (data->m_show_hud &
+ (p.X >= 0) & (p.X < MAP_BLOCKSIZE) &
+ (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) &
+ (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
+
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ // Get selection mesh light level
+ static const v3s16 dirs[7] = {
+ v3s16( 0, 0, 0),
+ v3s16( 0, 1, 0),
+ v3s16( 0,-1, 0),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0,-1)
+ };
+
+ u16 l = 0;
+ u16 l1 = 0;
+ for (u8 i = 0; i < 7; i++) {
+ MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
+ l1 = getInteriorLight(n1, -4, nodedef);
+ if (l1 > l)
+ l = l1;
+ }
+ video::SColor c = MapBlock_LightColor(255, l, 0);
+ data->m_highlight_mesh_color = c;
+ std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+ TileSpec h_tile;
+ h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
+ h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
+ v3f pos = intToFloat(p, BS);
+ f32 d = 0.05 * BS;
+ for(std::vector<aabb3f>::iterator
+ i = boxes.begin();
+ i != boxes.end(); i++)
+ {
+ aabb3f box = *i;
+ box.MinEdge += v3f(-d, -d, -d) + pos;
+ box.MaxEdge += v3f(d, d, d) + pos;
+ makeCuboid(&collector, box, &h_tile, 1, c, NULL);
+ }
+ }
+
+ for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
+ for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
+ for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
{
v3s16 p(x,y,z);
- MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
const ContentFeatures &f = nodedef->get(n);
// Only solidness=0 stuff is drawn here
if(f.solidness != 0)
continue;
-
+
switch(f.drawtype){
default:
infostream<<"Got "<<f.drawtype<<std::endl;