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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-09-16 12:38:37 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-09-17 22:06:13 +0200 |
commit | 58e6d25e033c76dc91aaac18fdeda92ac23fe0e1 (patch) | |
tree | b2691cefc6d239acaef8128861f387234688d183 /src/content_mapblock.cpp | |
parent | 206f0764225de4eeb3b2cef119e22df8005e5d60 (diff) | |
download | minetest-58e6d25e033c76dc91aaac18fdeda92ac23fe0e1.tar.gz minetest-58e6d25e033c76dc91aaac18fdeda92ac23fe0e1.tar.bz2 minetest-58e6d25e033c76dc91aaac18fdeda92ac23fe0e1.zip |
Node highlighting.
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r-- | src/content_mapblock.cpp | 63 |
1 files changed, 55 insertions, 8 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index baa97a987..0b4b7fd0a 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -169,6 +169,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, MeshCollector &collector) { INodeDefManager *nodedef = data->m_gamedef->ndef(); + ITextureSource *tsrc = data->m_gamedef->tsrc(); // 0ms //TimeTaker timer("mapblock_mesh_generate_special()"); @@ -177,26 +178,72 @@ void mapblock_mesh_generate_special(MeshMakeData *data, Some settings */ bool new_style_water = g_settings->getBool("new_style_water"); - + float node_liquid_level = 1.0; - if(new_style_water) + if (new_style_water) node_liquid_level = 0.85; - + v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; - for(s16 z=0; z<MAP_BLOCKSIZE; z++) - for(s16 y=0; y<MAP_BLOCKSIZE; y++) - for(s16 x=0; x<MAP_BLOCKSIZE; x++) + // Create selection mesh + v3s16 p = data->m_highlighted_pos_relative; + if (data->m_show_hud & + (p.X >= 0) & (p.X < MAP_BLOCKSIZE) & + (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) & + (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) { + + MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); + // Get selection mesh light level + static const v3s16 dirs[7] = { + v3s16( 0, 0, 0), + v3s16( 0, 1, 0), + v3s16( 0,-1, 0), + v3s16( 1, 0, 0), + v3s16(-1, 0, 0), + v3s16( 0, 0, 1), + v3s16( 0, 0,-1) + }; + + u16 l = 0; + u16 l1 = 0; + for (u8 i = 0; i < 7; i++) { + MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]); + l1 = getInteriorLight(n1, -4, nodedef); + if (l1 > l) + l = l1; + } + video::SColor c = MapBlock_LightColor(255, l, 0); + data->m_highlight_mesh_color = c; + std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef); + TileSpec h_tile; + h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED; + h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id); + v3f pos = intToFloat(p, BS); + f32 d = 0.05 * BS; + for(std::vector<aabb3f>::iterator + i = boxes.begin(); + i != boxes.end(); i++) + { + aabb3f box = *i; + box.MinEdge += v3f(-d, -d, -d) + pos; + box.MaxEdge += v3f(d, d, d) + pos; + makeCuboid(&collector, box, &h_tile, 1, c, NULL); + } + } + + for(s16 z = 0; z < MAP_BLOCKSIZE; z++) + for(s16 y = 0; y < MAP_BLOCKSIZE; y++) + for(s16 x = 0; x < MAP_BLOCKSIZE; x++) { v3s16 p(x,y,z); - MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p); + MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); const ContentFeatures &f = nodedef->get(n); // Only solidness=0 stuff is drawn here if(f.solidness != 0) continue; - + switch(f.drawtype){ default: infostream<<"Got "<<f.drawtype<<std::endl; |