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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/content_mapblock.h | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/content_mapblock.h')
-rw-r--r-- | src/content_mapblock.h | 123 |
1 files changed, 120 insertions, 3 deletions
diff --git a/src/content_mapblock.h b/src/content_mapblock.h index bb1e129da..2c6a4969e 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -19,11 +19,128 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_MAPBLOCK_HEADER #define CONTENT_MAPBLOCK_HEADER +#include "util/numeric.h" +#include "nodedef.h" +#include <IMeshManipulator.h> struct MeshMakeData; struct MeshCollector; -void mapblock_mesh_generate_special(MeshMakeData *data, - MeshCollector &collector); -#endif +struct LightFrame +{ + f32 lightsA[8]; + f32 lightsB[8]; +}; + +class MapblockMeshGenerator +{ +public: + MeshMakeData *data; + MeshCollector *collector; + + INodeDefManager *nodedef; + scene::ISceneManager *smgr; + scene::IMeshManipulator *meshmanip; + +// options + bool enable_mesh_cache; + +// current node + v3s16 blockpos_nodes; + v3s16 p; + v3f origin; + MapNode n; + const ContentFeatures *f; + u16 light; + LightFrame frame; + video::SColor color; + TileSpec tile; + float scale; + +// lighting + void getSmoothLightFrame(); + u16 blendLight(const v3f &vertex_pos); + video::SColor blendLightColor(const v3f &vertex_pos); + video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal); + + void useTile(int index, bool disable_backface_culling); + void useDefaultTile(bool set_color = true); + void getTile(const v3s16 &direction, TileSpec &tile); + +// face drawing + void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0)); + +// cuboid drawing! + void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount, + const u16 *lights , const f32 *txc); + void generateCuboidTextureCoords(aabb3f const &box, f32 *coords); + void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL, + TileSpec *tiles = NULL, int tile_count = 0); + +// liquid-specific + bool top_is_same_liquid; + TileSpec tile_liquid; + TileSpec tile_liquid_top; + content_t c_flowing; + content_t c_source; + video::SColor color_liquid_top; + struct NeighborData { + f32 level; + content_t content; + bool is_same_liquid; + bool top_is_same_liquid; + }; + NeighborData liquid_neighbors[3][3]; + f32 corner_levels[2][2]; + void prepareLiquidNodeDrawing(); + void getLiquidNeighborhood(); + void calculateCornerLevels(); + f32 getCornerLevel(int i, int k); + void drawLiquidSides(); + void drawLiquidTop(); + +// raillike-specific + // name of the group that enables connecting to raillike nodes of different kind + static const std::string raillike_groupname; + int raillike_group; + bool isSameRail(v3s16 dir); + +// plantlike-specific + PlantlikeStyle draw_style; + v3f offset; + int rotate_degree; + bool random_offset_Y; + int face_num; + + void drawPlantlikeQuad(float rotation, float quad_offset = 0, + bool offset_top_only = false); + +// firelike-specific + void drawFirelikeQuad(float rotation, float opening_angle, + float offset_h, float offset_v = 0.0); + +// drawtypes + void drawLiquidNode(); + void drawGlasslikeNode(); + void drawGlasslikeFramedNode(); + void drawAllfacesNode(); + void drawTorchlikeNode(); + void drawSignlikeNode(); + void drawPlantlikeNode(); + void drawFirelikeNode(); + void drawFencelikeNode(); + void drawRaillikeNode(); + void drawNodeboxNode(); + void drawMeshNode(); + +// common + void errorUnknownDrawtype(); + void drawNode(); + +public: + MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output); + void generate(); +}; + +#endif |