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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/content_mapblock.h
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/content_mapblock.h')
-rw-r--r--src/content_mapblock.h123
1 files changed, 120 insertions, 3 deletions
diff --git a/src/content_mapblock.h b/src/content_mapblock.h
index bb1e129da..2c6a4969e 100644
--- a/src/content_mapblock.h
+++ b/src/content_mapblock.h
@@ -19,11 +19,128 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_MAPBLOCK_HEADER
#define CONTENT_MAPBLOCK_HEADER
+#include "util/numeric.h"
+#include "nodedef.h"
+#include <IMeshManipulator.h>
struct MeshMakeData;
struct MeshCollector;
-void mapblock_mesh_generate_special(MeshMakeData *data,
- MeshCollector &collector);
-#endif
+struct LightFrame
+{
+ f32 lightsA[8];
+ f32 lightsB[8];
+};
+
+class MapblockMeshGenerator
+{
+public:
+ MeshMakeData *data;
+ MeshCollector *collector;
+
+ INodeDefManager *nodedef;
+ scene::ISceneManager *smgr;
+ scene::IMeshManipulator *meshmanip;
+
+// options
+ bool enable_mesh_cache;
+
+// current node
+ v3s16 blockpos_nodes;
+ v3s16 p;
+ v3f origin;
+ MapNode n;
+ const ContentFeatures *f;
+ u16 light;
+ LightFrame frame;
+ video::SColor color;
+ TileSpec tile;
+ float scale;
+
+// lighting
+ void getSmoothLightFrame();
+ u16 blendLight(const v3f &vertex_pos);
+ video::SColor blendLightColor(const v3f &vertex_pos);
+ video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);
+
+ void useTile(int index, bool disable_backface_culling);
+ void useDefaultTile(bool set_color = true);
+ void getTile(const v3s16 &direction, TileSpec &tile);
+
+// face drawing
+ void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
+
+// cuboid drawing!
+ void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
+ const u16 *lights , const f32 *txc);
+ void generateCuboidTextureCoords(aabb3f const &box, f32 *coords);
+ void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL,
+ TileSpec *tiles = NULL, int tile_count = 0);
+
+// liquid-specific
+ bool top_is_same_liquid;
+ TileSpec tile_liquid;
+ TileSpec tile_liquid_top;
+ content_t c_flowing;
+ content_t c_source;
+ video::SColor color_liquid_top;
+ struct NeighborData {
+ f32 level;
+ content_t content;
+ bool is_same_liquid;
+ bool top_is_same_liquid;
+ };
+ NeighborData liquid_neighbors[3][3];
+ f32 corner_levels[2][2];
+ void prepareLiquidNodeDrawing();
+ void getLiquidNeighborhood();
+ void calculateCornerLevels();
+ f32 getCornerLevel(int i, int k);
+ void drawLiquidSides();
+ void drawLiquidTop();
+
+// raillike-specific
+ // name of the group that enables connecting to raillike nodes of different kind
+ static const std::string raillike_groupname;
+ int raillike_group;
+ bool isSameRail(v3s16 dir);
+
+// plantlike-specific
+ PlantlikeStyle draw_style;
+ v3f offset;
+ int rotate_degree;
+ bool random_offset_Y;
+ int face_num;
+
+ void drawPlantlikeQuad(float rotation, float quad_offset = 0,
+ bool offset_top_only = false);
+
+// firelike-specific
+ void drawFirelikeQuad(float rotation, float opening_angle,
+ float offset_h, float offset_v = 0.0);
+
+// drawtypes
+ void drawLiquidNode();
+ void drawGlasslikeNode();
+ void drawGlasslikeFramedNode();
+ void drawAllfacesNode();
+ void drawTorchlikeNode();
+ void drawSignlikeNode();
+ void drawPlantlikeNode();
+ void drawFirelikeNode();
+ void drawFencelikeNode();
+ void drawRaillikeNode();
+ void drawNodeboxNode();
+ void drawMeshNode();
+
+// common
+ void errorUnknownDrawtype();
+ void drawNode();
+
+public:
+ MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
+ void generate();
+};
+
+#endif