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authorPerttu Ahola <celeron55@gmail.com>2011-09-06 17:13:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-09-06 17:13:24 +0300
commitb82952bdba27fecb1ac5373c3cb65ef5b41ce466 (patch)
tree222cc0c15cff8a6726d8c5358fce1e76e86b8fa0 /src/content_mapnode.cpp
parent570a8dbf22e8e33fed22292941edfaa38d41c289 (diff)
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Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r--src/content_mapnode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 386a5e4ee..e18112ae4 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -293,7 +293,7 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("item_fence.png");
+ f->setInventoryTexture("fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL;