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authorKahrl <kahrl@gmx.net>2011-09-07 19:21:28 +0200
committerKahrl <kahrl@gmx.net>2011-09-07 19:21:28 +0200
commitc0b35fa429c68b49b2d6a5124aff6dcc31400b63 (patch)
tree32a3c9856e7f34bf1055177ba3f939624dc0c695 /src/content_mapnode.cpp
parentd28ea57083481bff8180249fc8b43f7ed7b18545 (diff)
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r--src/content_mapnode.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 51f2f9736..89171755e 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -385,6 +385,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -433,6 +434,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -465,6 +467,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
@@ -514,6 +517,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material