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authorPerttu Ahola <celeron55@gmail.com>2011-11-15 21:13:22 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:44 +0200
commitc3703ded953326823c5a0941881d23f3f136f88d (patch)
treec3f0f157f233237717e1cb8b86969ce806e73553 /src/content_mapnode.cpp
parente5fd010a6cbe43ceffc2ffee02d274c564b97a3a (diff)
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Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r--src/content_mapnode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 1ef3fe0d1..e2cf57010 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -266,7 +266,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.6;
+ f->visual_scale = 1.3;
f->setAllTextures("junglegrass.png");
f->setInventoryTexture("junglegrass.png");
f->light_propagates = true;