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author | est31 <MTest31@outlook.com> | 2015-05-27 11:45:40 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-05-27 11:45:40 +0200 |
commit | 21878c9d5c364faa1f43c84c51804d9b7dbe376f (patch) | |
tree | 0f7c383eeb95dbbaf57e10875a6625e7b21bbed8 /src/content_sao.cpp | |
parent | f16ebbfecf89131b81625ef734c6607c5684c2bd (diff) | |
download | minetest-21878c9d5c364faa1f43c84c51804d9b7dbe376f.tar.gz minetest-21878c9d5c364faa1f43c84c51804d9b7dbe376f.tar.bz2 minetest-21878c9d5c364faa1f43c84c51804d9b7dbe376f.zip |
Spare some string copies
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 1f7323c9c..b644bdff7 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -541,13 +541,13 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_ m_animation_sent = false; } -void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation) +void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { m_bone_position[bone] = core::vector2d<v3f>(position, rotation); m_bone_position_sent = false; } -void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) +void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. Attachments @@ -1142,14 +1142,14 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble m_animation_sent = false; } -void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation) +void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { // store these so they can be updated to clients m_bone_position[bone] = core::vector2d<v3f>(position, rotation); m_bone_position_sent = false; } -void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) +void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. Attachments |