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authorPerttu Ahola <celeron55@gmail.com>2012-03-29 17:46:21 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-29 19:42:42 +0300
commit92ae11bd3b5e95ff837f98463931e7772c455ad3 (patch)
tree35d5646fb720104ce2c3fd096ae728c045b7aa49 /src/content_sao.cpp
parent443f45eca17ad809ccdc42aaf8a82e0b84e11da0 (diff)
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Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp231
1 files changed, 129 insertions, 102 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index fb8b23fbf..5b0dc3eb4 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "player.h"
#include "scriptapi.h"
+#include "genericobject.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@@ -351,6 +352,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_yaw(0),
+ m_properties_sent(true),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
m_last_sent_velocity(0,0,0),
@@ -434,6 +436,15 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
+ if(!m_properties_sent)
+ {
+ m_properties_sent = true;
+ std::string str = getPropertyPacket();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+ }
+
m_last_sent_position_timer += dtime;
if(m_prop->physical){
@@ -483,16 +494,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
if(m_armor_groups_sent == false){
m_armor_groups_sent = true;
- std::ostringstream os(std::ios::binary);
- writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
- writeU16(os, m_armor_groups.size());
- for(ItemGroupList::const_iterator i = m_armor_groups.begin();
- i != m_armor_groups.end(); i++){
- os<<serializeString(i->first);
- writeS16(os, i->second);
- }
+ std::string str = gob_cmd_update_armor_groups(
+ m_armor_groups);
// create message and add to list
- ActiveObjectMessage aom(getId(), true, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
}
@@ -500,18 +505,19 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 1);
- // pos
+ writeU8(os, 0); // version
+ os<<serializeString(""); // name
+ writeU8(os, 0); // is_player
writeV3F1000(os, m_base_position);
- // yaw
writeF1000(os, m_yaw);
- // hp
writeS16(os, m_hp);
- // properties
- std::ostringstream prop_os(std::ios::binary);
- m_prop->serialize(prop_os);
- os<<serializeLongString(prop_os.str());
+ writeU8(os, 3); // number of messages stuffed in here
+ os<<serializeLongString(getPropertyPacket()); // message 1
+ os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+ os<<serializeLongString(gob_cmd_set_sprite( // 3
+ m_prop->initial_sprite_basepos,
+ 1, 1.0, false
+ ));
// return result
return os.str();
}
@@ -574,15 +580,9 @@ int LuaEntitySAO::punch(v3f dir,
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, LUAENTITY_CMD_PUNCHED);
- // damage
- writeS16(os, result.damage);
- // result_hp
- writeS16(os, getHP());
+ std::string str = gob_cmd_punched(result.damage, getHP());
// create message and add to list
- ActiveObjectMessage aom(getId(), true, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
@@ -683,29 +683,23 @@ float LuaEntitySAO::getYaw()
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
- // parameters
- os<<serializeString(mod);
+ std::string str = gob_cmd_set_texture_mod(mod);
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, LUAENTITY_CMD_SET_SPRITE);
- // parameters
- writeV2S16(os, p);
- writeU16(os, num_frames);
- writeF1000(os, framelength);
- writeU8(os, select_horiz_by_yawpitch);
+ std::string str = gob_cmd_set_sprite(
+ p,
+ num_frames,
+ framelength,
+ select_horiz_by_yawpitch
+ );
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
@@ -714,6 +708,22 @@ std::string LuaEntitySAO::getName()
return m_init_name;
}
+std::string LuaEntitySAO::getPropertyPacket()
+{
+ return gob_cmd_set_properties(
+ m_prop->hp_max,
+ m_prop->physical,
+ m_prop->weight,
+ m_prop->collisionbox,
+ m_prop->visual,
+ m_prop->visual_size,
+ m_prop->textures,
+ m_prop->spritediv,
+ true, // is_visible
+ false // makes_footstep_sound
+ );
+}
+
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
@@ -726,28 +736,17 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
float update_interval = m_env->getSendRecommendedInterval();
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
-
- // do_interpolate
- writeU8(os, do_interpolate);
- // pos
- writeV3F1000(os, m_base_position);
- // velocity
- writeV3F1000(os, m_velocity);
- // acceleration
- writeV3F1000(os, m_acceleration);
- // yaw
- writeF1000(os, m_yaw);
- // is_end_position (for interpolation)
- writeU8(os, is_movement_end);
- // update_interval (for interpolation)
- writeF1000(os, update_interval);
-
+ std::string str = gob_cmd_update_position(
+ m_base_position,
+ m_velocity,
+ m_acceleration,
+ m_yaw,
+ do_interpolate,
+ is_movement_end,
+ update_interval
+ );
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
+ ActiveObjectMessage aom(getId(), false, str);
}
/*
@@ -767,6 +766,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
m_wield_index(0),
m_position_not_sent(false),
m_armor_groups_sent(false),
+ m_properties_sent(true),
m_teleported(false),
m_inventory_not_sent(false),
m_hp_not_sent(false),
@@ -827,18 +827,15 @@ bool PlayerSAO::unlimitedTransferDistance() const
std::string PlayerSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // name
- os<<serializeString(m_player->getName());
- // pos
- writeV3F1000(os, m_player->getPosition());
- // yaw
+ writeU8(os, 0); // version
+ os<<serializeString(m_player->getName()); // name
+ writeU8(os, 1); // is_player
+ writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
writeF1000(os, m_player->getYaw());
- // dead
- writeU8(os, getHP() == 0);
- // wielded item
- os<<serializeString(getWieldedItem().getItemString());
+ writeS16(os, getHP());
+ writeU8(os, 2); // number of messages stuffed in here
+ os<<serializeLongString(getPropertyPacket()); // message 1
+ os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
return os.str();
}
@@ -850,6 +847,15 @@ std::string PlayerSAO::getStaticData()
void PlayerSAO::step(float dtime, bool send_recommended)
{
+ if(!m_properties_sent)
+ {
+ m_properties_sent = true;
+ std::string str = getPropertyPacket();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+ }
+
m_time_from_last_punch += dtime;
/*
@@ -895,30 +901,33 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if(m_position_not_sent)
{
m_position_not_sent = false;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_player->getPosition());
- // yaw
- writeF1000(os, m_player->getYaw());
+ float update_interval = m_env->getSendRecommendedInterval();
+ std::string str = gob_cmd_update_position(
+ m_player->getPosition() + v3f(0,BS*1,0),
+ v3f(0,0,0),
+ v3f(0,0,0),
+ m_player->getYaw(),
+ true,
+ false,
+ update_interval
+ );
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ ActiveObjectMessage aom(getId(), false, str);
m_messages_out.push_back(aom);
}
if(m_wielded_item_not_sent)
{
m_wielded_item_not_sent = false;
+ // GenericCAO has no special way to show this
+ }
- std::ostringstream os(std::ios::binary);
- // command (3 = wielded item)
- writeU8(os, 3);
- // wielded item
- os<<serializeString(getWieldedItem().getItemString());
+ if(m_armor_groups_sent == false){
+ m_armor_groups_sent = true;
+ std::string str = gob_cmd_update_armor_groups(
+ m_armor_groups);
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
}
@@ -959,8 +968,13 @@ int PlayerSAO::punch(v3f dir,
// No effect if PvP disabled
if(g_settings->getBool("enable_pvp") == false){
- if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
+ std::string str = gob_cmd_punched(0, getHP());
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
return 0;
+ }
}
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
@@ -974,13 +988,9 @@ int PlayerSAO::punch(v3f dir,
if(hitparams.hp != 0)
{
- std::ostringstream os(std::ios::binary);
- // command (1 = punched)
- writeU8(os, 1);
- // damage
- writeS16(os, hitparams.hp);
+ std::string str = gob_cmd_punched(hitparams.hp, getHP());
// create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
@@ -1019,13 +1029,11 @@ void PlayerSAO::setHP(s16 hp)
// On death or reincarnation send an active object message
if((hp == 0) != (oldhp == 0))
{
- std::ostringstream os(std::ios::binary);
- // command (2 = update death state)
- writeU8(os, 2);
- // dead?
- writeU8(os, hp == 0);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
+ // Will send new is_visible value based on (getHP()!=0)
+ m_properties_sent = false;
+ // Send new HP
+ std::string str = gob_cmd_punched(0, getHP());
+ ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push_back(aom);
}
}
@@ -1097,3 +1105,22 @@ void PlayerSAO::createCreativeInventory()
scriptapi_get_creative_inventory(m_env->getLua(), this);
}
+std::string PlayerSAO::getPropertyPacket()
+{
+ core::array<std::string> textures;
+ textures.push_back("player.png");
+ textures.push_back("player_back.png");
+ return gob_cmd_set_properties(
+ PLAYER_MAX_HP,
+ false,
+ 75,
+ core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.),
+ "upright_sprite",
+ v2f(1, 2),
+ textures,
+ v2s16(1,1),
+ (getHP() != 0), // is_visible
+ true // makes_footstep_sound
+ );
+}
+