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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-23 20:03:06 +0300 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:14 +0200 |
commit | 0a020dbcc848ae2debec664846e08bd097d70320 (patch) | |
tree | 5c43fc7d023d002dc5fb637eea55022265bde0c8 /src/content_sao.cpp | |
parent | ac97a7f70eefd4b8065e006c634a0a5baf236b62 (diff) | |
download | minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.gz minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.bz2 minetest-0a020dbcc848ae2debec664846e08bd097d70320.zip |
Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index a372b986f..6c2abf8f6 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -783,14 +783,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_prop.weight = 75; m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); // start of default appearance, this should be overwritten by LUA - m_prop.visual = "upright-sprite"; + m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); m_prop.textures.clear(); m_prop.textures.push_back("player.png"); m_prop.textures.push_back("player_back.png"); m_prop.spritediv = v2s16(1,1); // end of default appearance - m_prop.is_visible = (getHP() != 0); + m_prop.is_visible = (getHP() != 0); // TODO: Use a death animation instead for mesh players m_prop.makes_footstep_sound = true; } @@ -1138,7 +1138,6 @@ void PlayerSAO::disconnected() } } - std::string PlayerSAO::getPropertyPacket() { m_prop.is_visible = (getHP() != 0); |