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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:34 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 11:29:39 +0100
commit1b2f64473ed4f222d3b7f02df853730d4382105e (patch)
tree820e24b348438ce79dc5e183774e4bd091d2d3a9 /src/content_sao.cpp
parent038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f (diff)
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Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 0600689e4..ad48f95fb 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -717,7 +717,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_attachment_sent(false),
// public
m_moved(false),
- m_inventory_not_sent(false),
m_physics_override_speed(1),
m_physics_override_jump(1),
m_physics_override_gravity(1),
@@ -1162,11 +1161,6 @@ InventoryLocation PlayerSAO::getInventoryLocation() const
return loc;
}
-void PlayerSAO::setInventoryModified()
-{
- m_inventory_not_sent = true;
-}
-
std::string PlayerSAO::getWieldList() const
{
return "main";