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authorRogier-5 <rogier777@gmail.com>2016-11-10 13:42:49 +0100
committerest31 <est31@users.noreply.github.com>2016-11-10 13:42:49 +0100
commit7e17eaedb2e697581ace1bd038781f908e19a985 (patch)
treec66bc0d66964b4a94f0ae227e7721a7c985478e5 /src/content_sao.cpp
parentc05aac3766e88530fcf5d38a8c25c994b792b324 (diff)
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Fix mob deserialization errors in the client (#4743)
The problem was seen while using the mobf mod package. The problem happens when the server serializes entity attachments. Sometimes, such attachments no longer exist. The serialization code skips those. However, the total number of attachments was serialized earlier. Therefore the client expects more than it gets, and logs a serialization error.
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp48
1 files changed, 32 insertions, 16 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index dff222f42..6caea5198 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -383,23 +383,30 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_yaw);
writeS16(os, m_hp);
- writeU8(os, 4 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
- os<<serializeLongString(getPropertyPacket()); // message 1
- os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
- os<<serializeLongString(gob_cmd_update_animation(
+ std::ostringstream msg_os(std::ios::binary);
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+ msg_os << serializeLongString(gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
+ msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
- os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+ msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
+ m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+ int message_count = 4 + m_bone_position.size();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
+ message_count++;
+ msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
+ obj->getClientInitializationData(protocol_version)));
}
}
+
+ writeU8(os, message_count);
+ os.write(msg_os.str().c_str(), msg_os.str().size());
}
else
{
@@ -865,26 +872,35 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
writeF1000(os, m_yaw);
writeS16(os, getHP());
- writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here
- os<<serializeLongString(getPropertyPacket()); // message 1
- os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
- os<<serializeLongString(gob_cmd_update_animation(
+ std::ostringstream msg_os(std::ios::binary);
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+ msg_os << serializeLongString(gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
+ msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
+ (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
}
- os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
- os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
+ msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
+ m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+ msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
- os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
+ // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
+ msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
+ int message_count = 6 + m_bone_position.size();
for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
ii != m_attachment_child_ids.end(); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), obj->getClientInitializationData(protocol_version)));
+ message_count++;
+ msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
+ obj->getClientInitializationData(protocol_version)));
}
}
+
+ writeU8(os, message_count);
+ os.write(msg_os.str().c_str(), msg_os.str().size());
}
else
{