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author | TeTpaAka <TeTpaAka@users.noreply.github.com> | 2015-05-26 14:10:08 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-05-28 16:46:35 +0200 |
commit | c0335f7d13ee46c6a46d0ceebea96960439ec9fd (patch) | |
tree | 20183ec9aac1dd1dfdd6f193430fb331268b92b0 /src/content_sao.cpp | |
parent | 990a96578f20244626b6b9f67f8e79a7e2e614ea (diff) | |
download | minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.gz minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.bz2 minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.zip |
Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index b644bdff7..1a0fce0bb 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -533,6 +533,11 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ItemGroupList LuaEntitySAO::getArmorGroups() +{ + return m_armor_groups; +} + void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend) { m_animation_range = frame_range; @@ -541,12 +546,25 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_ m_animation_sent = false; } +void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend) +{ + *frame_range = m_animation_range; + *frame_speed = m_animation_speed; + *frame_blend = m_animation_blend; +} + void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { m_bone_position[bone] = core::vector2d<v3f>(position, rotation); m_bone_position_sent = false; } +void LuaEntitySAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) +{ + *position = m_bone_position[bone].X; + *rotation = m_bone_position[bone].Y; +} + void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. @@ -564,6 +582,15 @@ void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f pos m_attachment_sent = false; } +void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) +{ + *parent_id = m_attachment_parent_id; + *bone = m_attachment_bone; + *position = m_attachment_position; + *rotation = m_attachment_rotation; +} + ObjectProperties* LuaEntitySAO::accessObjectProperties() { return &m_prop; @@ -1133,6 +1160,11 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ItemGroupList PlayerSAO::getArmorGroups() +{ + return m_armor_groups; +} + void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend) { // store these so they can be updated to clients @@ -1142,6 +1174,13 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble m_animation_sent = false; } +void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend) +{ + *frame_range = m_animation_range; + *frame_speed = m_animation_speed; + *frame_blend = m_animation_blend; +} + void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { // store these so they can be updated to clients @@ -1149,6 +1188,12 @@ void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotat m_bone_position_sent = false; } +void PlayerSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) +{ + *position = m_bone_position[bone].X; + *rotation = m_bone_position[bone].Y; +} + void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. @@ -1166,6 +1211,15 @@ void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f positi m_attachment_sent = false; } +void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) +{ + *parent_id = m_attachment_parent_id; + *bone = m_attachment_bone; + *position = m_attachment_position; + *rotation = m_attachment_rotation; +} + ObjectProperties* PlayerSAO::accessObjectProperties() { return &m_prop; |