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authorJacobF <queatz@gmail.com>2011-09-01 17:16:55 -0400
committerPerttu Ahola <celeron55@gmail.com>2011-09-06 16:36:11 +0300
commitc68ea19e8dd54c497b0fd3f16f26d063318e8bf6 (patch)
treee62c483bb35e0b7c13f8c7f05267b1aab78e9aa9 /src/content_sao.cpp
parent2d872ce3fab0887f97adb4d57fc043e08f44d276 (diff)
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Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 638f50c9d..0bb518c16 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -226,6 +226,11 @@ void ItemSAO::rightClick(Player *player)
if(to_be_deleted)
m_removed = true;
+ else
+ // Reflect changes to the item here
+ m_inventorystring = item->getItemString();
+
+ delete item;
}
/*