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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-09 21:51:45 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commitfa67b46c042ed4df97102dabf9f1e7bc454b2acb (patch)
tree228b9d7400b1b8b43077a5ce85f653887bc36766 /src/content_sao.cpp
parent4d656963e42766a7c0250b1e0931638933f1b917 (diff)
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Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Initialize m_bone_posrot too Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached Don't make attachments possible to right-click either Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 963e4b43a..59f6c3c64 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -579,10 +579,8 @@ std::string LuaEntitySAO::getClientInitializationData()
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3
- if(m_animation_bone.size()){
- for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
- os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
- }
+ for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
+ os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
@@ -673,6 +671,9 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if(!m_registered)
return;
+ // It's best that attachments cannot be clicked
+ if(isAttached())
+ return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
}
@@ -976,10 +977,8 @@ std::string PlayerSAO::getClientInitializationData()
os<<serializeLongString(getPropertyPacket()); // message 1
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3
- if(m_animation_bone.size()){
- for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
- os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
- }
+ for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
+ os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
}
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4