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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/content_sao.h
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h202
1 files changed, 117 insertions, 85 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 86255183d..0dad54805 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -20,17 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER
+#include <util/numeric.h>
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
-#include "constants.h"
class UnitSAO: public ServerActiveObject
{
public:
- UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_hp(-1), m_yaw(0) {}
+ UnitSAO(ServerEnvironment *env, v3f pos);
virtual ~UnitSAO() {}
virtual void setYaw(const float yaw) { m_yaw = yaw; }
@@ -42,9 +40,47 @@ public:
s16 getHP() const { return m_hp; }
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return m_hp == 0; }
+
+ bool isAttached() const;
+ void setArmorGroups(const ItemGroupList &armor_groups);
+ const ItemGroupList &getArmorGroups();
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ const UNORDERED_SET<int> &getAttachmentChildIds();
+ ObjectProperties* accessObjectProperties();
+ void notifyObjectPropertiesModified();
protected:
s16 m_hp;
float m_yaw;
+
+ bool m_properties_sent;
+ struct ObjectProperties m_prop;
+
+ ItemGroupList m_armor_groups;
+ bool m_armor_groups_sent;
+
+ v2f m_animation_range;
+ float m_animation_speed;
+ float m_animation_blend;
+ bool m_animation_loop;
+ bool m_animation_sent;
+
+ // Stores position and rotation for each bone name
+ UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
+ bool m_bone_position_sent;
+
+ int m_attachment_parent_id;
+ UNORDERED_SET<int> m_attachment_child_ids;
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent;
};
/*
@@ -64,10 +100,9 @@ public:
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
- bool isAttached();
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
+ void getStaticData(std::string *result) const;
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
ServerActiveObject *puncher=NULL,
@@ -79,19 +114,6 @@ public:
std::string getDescription();
void setHP(s16 hp);
s16 getHP() const;
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
v3f getVelocity();
@@ -99,11 +121,12 @@ public:
v3f getAcceleration();
void setTextureMod(const std::string &mod);
+ std::string getTextureMod() const;
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool collideWithObjects() const;
private:
std::string getPropertyPacket();
void sendPosition(bool do_interpolate, bool is_movement_end);
@@ -111,36 +134,16 @@ private:
std::string m_init_name;
std::string m_init_state;
bool m_registered;
- struct ObjectProperties m_prop;
v3f m_velocity;
v3f m_acceleration;
- ItemGroupList m_armor_groups;
-
- bool m_properties_sent;
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
- bool m_armor_groups_sent;
-
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
+ std::string m_current_texture_modifier;
};
/*
@@ -154,18 +157,26 @@ class LagPool
public:
LagPool(): m_pool(15), m_max(15)
{}
+
void setMax(float new_max)
{
m_max = new_max;
if(m_pool > new_max)
m_pool = new_max;
}
+
void add(float dtime)
{
m_pool -= dtime;
if(m_pool < 0)
m_pool = 0;
}
+
+ void empty()
+ {
+ m_pool = m_max;
+ }
+
bool grab(float dtime)
{
if(dtime <= 0)
@@ -177,12 +188,13 @@ public:
}
};
+typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes;
class RemotePlayer;
class PlayerSAO : public UnitSAO
{
public:
- PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
+ PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
@@ -196,10 +208,9 @@ public:
void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment();
- bool isStaticAllowed() const;
+ bool isStaticAllowed() const { return false; }
std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- bool isAttached();
+ void getStaticData(std::string *result) const;
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
void setPos(const v3f &pos);
@@ -227,25 +238,12 @@ public:
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
+ void rightClick(ServerActiveObject *clicker) {}
void setHP(s16 hp);
void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
u16 getBreath() const { return m_breath; }
- void setBreath(const u16 breath);
- void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
+ void setBreath(const u16 breath, bool send = true);
/*
Inventory interface
@@ -256,11 +254,55 @@ public:
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
ItemStack getWieldedItem() const;
+ ItemStack getWieldedItemOrHand() const;
bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);
/*
+ Modding interface
+ */
+ inline void setExtendedAttribute(const std::string &attr, const std::string &value)
+ {
+ m_extra_attributes[attr] = value;
+ m_extended_attributes_modified = true;
+ }
+
+ inline bool getExtendedAttribute(const std::string &attr, std::string *value)
+ {
+ if (m_extra_attributes.find(attr) == m_extra_attributes.end())
+ return false;
+
+ *value = m_extra_attributes[attr];
+ return true;
+ }
+
+ inline void removeExtendedAttribute(const std::string &attr)
+ {
+ PlayerAttributes::iterator it = m_extra_attributes.find(attr);
+ if (it == m_extra_attributes.end())
+ return;
+
+ m_extra_attributes.erase(it);
+ m_extended_attributes_modified = true;
+ }
+
+ inline const PlayerAttributes &getExtendedAttributes()
+ {
+ return m_extra_attributes;
+ }
+
+ inline bool extendedAttributesModified() const
+ {
+ return m_extended_attributes_modified;
+ }
+
+ inline void setExtendedAttributeModified(bool v)
+ {
+ m_extended_attributes_modified = v;
+ }
+
+ /*
PlayerSAO-specific
*/
@@ -314,13 +356,13 @@ public:
m_is_singleplayer = is_singleplayer;
}
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool collideWithObjects() const { return true; }
- void initialize(RemotePlayer *player, const std::set<std::string> &privs);
+ void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
- v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
+ v3f getEyeOffset() const;
private:
std::string getPropertyPacket();
@@ -335,47 +377,37 @@ private:
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
+ float m_time_from_last_teleport;
float m_time_from_last_punch;
v3s16 m_nocheat_dig_pos;
float m_nocheat_dig_time;
+ // Timers
+ IntervalLimiter m_breathing_interval;
+ IntervalLimiter m_drowning_interval;
+ IntervalLimiter m_node_hurt_interval;
+
int m_wield_index;
bool m_position_not_sent;
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
- bool m_properties_sent;
- struct ObjectProperties m_prop;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- // Stores position and rotation for each bone name
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
u16 m_breath;
f32 m_pitch;
f32 m_fov;
s16 m_wanted_range;
+
+ PlayerAttributes m_extra_attributes;
+ bool m_extended_attributes_modified;
public:
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;
bool m_physics_override_sneak;
bool m_physics_override_sneak_glitch;
+ bool m_physics_override_new_move;
bool m_physics_override_sent;
};