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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/content_sao.h | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/content_sao.h')
-rw-r--r-- | src/content_sao.h | 202 |
1 files changed, 117 insertions, 85 deletions
diff --git a/src/content_sao.h b/src/content_sao.h index 86255183d..0dad54805 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -20,17 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_SAO_HEADER #define CONTENT_SAO_HEADER +#include <util/numeric.h> #include "serverobject.h" #include "itemgroup.h" #include "object_properties.h" -#include "constants.h" class UnitSAO: public ServerActiveObject { public: - UnitSAO(ServerEnvironment *env, v3f pos): - ServerActiveObject(env, pos), - m_hp(-1), m_yaw(0) {} + UnitSAO(ServerEnvironment *env, v3f pos); virtual ~UnitSAO() {} virtual void setYaw(const float yaw) { m_yaw = yaw; } @@ -42,9 +40,47 @@ public: s16 getHP() const { return m_hp; } // Use a function, if isDead can be defined by other conditions bool isDead() const { return m_hp == 0; } + + bool isAttached() const; + void setArmorGroups(const ItemGroupList &armor_groups); + const ItemGroupList &getArmorGroups(); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); + void addAttachmentChild(int child_id); + void removeAttachmentChild(int child_id); + const UNORDERED_SET<int> &getAttachmentChildIds(); + ObjectProperties* accessObjectProperties(); + void notifyObjectPropertiesModified(); protected: s16 m_hp; float m_yaw; + + bool m_properties_sent; + struct ObjectProperties m_prop; + + ItemGroupList m_armor_groups; + bool m_armor_groups_sent; + + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_loop; + bool m_animation_sent; + + // Stores position and rotation for each bone name + UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; + bool m_bone_position_sent; + + int m_attachment_parent_id; + UNORDERED_SET<int> m_attachment_child_ids; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; }; /* @@ -64,10 +100,9 @@ public: virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); - bool isAttached(); void step(float dtime, bool send_recommended); std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); + void getStaticData(std::string *result) const; int punch(v3f dir, const ToolCapabilities *toolcap=NULL, ServerActiveObject *puncher=NULL, @@ -79,19 +114,6 @@ public: std::string getDescription(); void setHP(s16 hp); s16 getHP() const; - void setArmorGroups(const ItemGroupList &armor_groups); - ItemGroupList getArmorGroups(); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); - void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); - void setBonePosition(const std::string &bone, v3f position, v3f rotation); - void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); - void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); - void addAttachmentChild(int child_id); - void removeAttachmentChild(int child_id); - UNORDERED_SET<int> getAttachmentChildIds(); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); v3f getVelocity(); @@ -99,11 +121,12 @@ public: v3f getAcceleration(); void setTextureMod(const std::string &mod); + std::string getTextureMod() const; void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool collideWithObjects() const; private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); @@ -111,36 +134,16 @@ private: std::string m_init_name; std::string m_init_state; bool m_registered; - struct ObjectProperties m_prop; v3f m_velocity; v3f m_acceleration; - ItemGroupList m_armor_groups; - - bool m_properties_sent; float m_last_sent_yaw; v3f m_last_sent_position; v3f m_last_sent_velocity; float m_last_sent_position_timer; float m_last_sent_move_precision; - bool m_armor_groups_sent; - - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_loop; - bool m_animation_sent; - - UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; - bool m_bone_position_sent; - - int m_attachment_parent_id; - UNORDERED_SET<int> m_attachment_child_ids; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; + std::string m_current_texture_modifier; }; /* @@ -154,18 +157,26 @@ class LagPool public: LagPool(): m_pool(15), m_max(15) {} + void setMax(float new_max) { m_max = new_max; if(m_pool > new_max) m_pool = new_max; } + void add(float dtime) { m_pool -= dtime; if(m_pool < 0) m_pool = 0; } + + void empty() + { + m_pool = m_max; + } + bool grab(float dtime) { if(dtime <= 0) @@ -177,12 +188,13 @@ public: } }; +typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes; class RemotePlayer; class PlayerSAO : public UnitSAO { public: - PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer); + PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer); ~PlayerSAO(); ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -196,10 +208,9 @@ public: void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); - bool isStaticAllowed() const; + bool isStaticAllowed() const { return false; } std::string getClientInitializationData(u16 protocol_version); - std::string getStaticData(); - bool isAttached(); + void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(const v3f &pos); @@ -227,25 +238,12 @@ public: const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch); - void rightClick(ServerActiveObject *clicker); + void rightClick(ServerActiveObject *clicker) {} void setHP(s16 hp); void setHPRaw(s16 hp) { m_hp = hp; } s16 readDamage(); u16 getBreath() const { return m_breath; } - void setBreath(const u16 breath); - void setArmorGroups(const ItemGroupList &armor_groups); - ItemGroupList getArmorGroups(); - void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); - void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); - void setBonePosition(const std::string &bone, v3f position, v3f rotation); - void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); - void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); - void addAttachmentChild(int child_id); - void removeAttachmentChild(int child_id); - UNORDERED_SET<int> getAttachmentChildIds(); - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); + void setBreath(const u16 breath, bool send = true); /* Inventory interface @@ -256,11 +254,55 @@ public: InventoryLocation getInventoryLocation() const; std::string getWieldList() const; ItemStack getWieldedItem() const; + ItemStack getWieldedItemOrHand() const; bool setWieldedItem(const ItemStack &item); int getWieldIndex() const; void setWieldIndex(int i); /* + Modding interface + */ + inline void setExtendedAttribute(const std::string &attr, const std::string &value) + { + m_extra_attributes[attr] = value; + m_extended_attributes_modified = true; + } + + inline bool getExtendedAttribute(const std::string &attr, std::string *value) + { + if (m_extra_attributes.find(attr) == m_extra_attributes.end()) + return false; + + *value = m_extra_attributes[attr]; + return true; + } + + inline void removeExtendedAttribute(const std::string &attr) + { + PlayerAttributes::iterator it = m_extra_attributes.find(attr); + if (it == m_extra_attributes.end()) + return; + + m_extra_attributes.erase(it); + m_extended_attributes_modified = true; + } + + inline const PlayerAttributes &getExtendedAttributes() + { + return m_extra_attributes; + } + + inline bool extendedAttributesModified() const + { + return m_extended_attributes_modified; + } + + inline void setExtendedAttributeModified(bool v) + { + m_extended_attributes_modified = v; + } + + /* PlayerSAO-specific */ @@ -314,13 +356,13 @@ public: m_is_singleplayer = is_singleplayer; } - bool getCollisionBox(aabb3f *toset); - bool collideWithObjects(); + bool getCollisionBox(aabb3f *toset) const; + bool collideWithObjects() const { return true; } - void initialize(RemotePlayer *player, const std::set<std::string> &privs); + void finalize(RemotePlayer *player, const std::set<std::string> &privs); v3f getEyePosition() const { return m_base_position + getEyeOffset(); } - v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); } + v3f getEyeOffset() const; private: std::string getPropertyPacket(); @@ -335,47 +377,37 @@ private: LagPool m_dig_pool; LagPool m_move_pool; v3f m_last_good_position; + float m_time_from_last_teleport; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time; + // Timers + IntervalLimiter m_breathing_interval; + IntervalLimiter m_drowning_interval; + IntervalLimiter m_node_hurt_interval; + int m_wield_index; bool m_position_not_sent; - ItemGroupList m_armor_groups; - bool m_armor_groups_sent; - bool m_properties_sent; - struct ObjectProperties m_prop; // Cached privileges for enforcement std::set<std::string> m_privs; bool m_is_singleplayer; - v2f m_animation_range; - float m_animation_speed; - float m_animation_blend; - bool m_animation_loop; - bool m_animation_sent; - - // Stores position and rotation for each bone name - UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; - bool m_bone_position_sent; - - int m_attachment_parent_id; - UNORDERED_SET<int> m_attachment_child_ids; - std::string m_attachment_bone; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent; u16 m_breath; f32 m_pitch; f32 m_fov; s16 m_wanted_range; + + PlayerAttributes m_extra_attributes; + bool m_extended_attributes_modified; public: float m_physics_override_speed; float m_physics_override_jump; float m_physics_override_gravity; bool m_physics_override_sneak; bool m_physics_override_sneak_glitch; + bool m_physics_override_new_move; bool m_physics_override_sent; }; |