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authorEkdohibs <nathanael.courant@laposte.net>2017-03-22 03:25:16 +0100
committerAuke Kok <sofar+github@foo-projects.org>2017-04-06 21:27:29 -0700
commit08b680d58890ce896f5d57404adc84eb7b96fd79 (patch)
treeaad96d77674cf963e4857d67c671e5169e348020 /src/content_sao.h
parentbce0d458d8cda70c10d78ea9ec476474f0a6f01a (diff)
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Fix problems when overriding the hand:
- If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item.
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 1ccea0d78..918830266 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -254,6 +254,7 @@ public:
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
ItemStack getWieldedItem() const;
+ ItemStack getWieldedItemOrHand() const;
bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);