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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 11:46:46 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commitba4d93027f7b1590f303eff2138cae413faf5c34 (patch)
tree131a875a718d15c50d5d052540f7c433bd2bdb1f /src/content_sao.h
parentfb0c43186422ad985e70f73bc70eeb07cc194909 (diff)
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Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 05c77e2cb..1cbf492b1 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -73,6 +73,7 @@ public:
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
+ void setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend);
std::string getName();
private:
std::string getPropertyPacket();