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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-21 17:30:55 +0100
committerGitHub <noreply@github.com>2017-01-21 17:30:55 +0100
commitbc29e03b597be350fa856b1ae3d8623778a808b3 (patch)
treee43501d0b6edddd83404997e53c38156860f5160 /src/content_sao.h
parentb9c1a758a1e987dfb0284c08dd96d4d17114882f (diff)
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Revert "Detach the player from entities on death." (#5087)
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 56a26fb0d..c3674fa2d 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -49,7 +49,6 @@ public:
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void detachFromParent();
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);