summaryrefslogtreecommitdiff
path: root/src/craftdef.cpp
diff options
context:
space:
mode:
authorPaul Ouellette <oue.paul18@gmail.com>2019-08-10 17:28:00 -0400
committersfan5 <sfan5@live.de>2019-08-10 23:28:00 +0200
commit120155f312cb1977b9a325acc7c7679103eb3800 (patch)
tree1cb5c07716be7d4579fa614555f9d74c12ea07eb /src/craftdef.cpp
parent86d7f84b899a507e979f1845f2057cce6f84e743 (diff)
downloadminetest-120155f312cb1977b9a325acc7c7679103eb3800.tar.gz
minetest-120155f312cb1977b9a325acc7c7679103eb3800.tar.bz2
minetest-120155f312cb1977b9a325acc7c7679103eb3800.zip
Fix some issues with minetest.clear_craft (#8712)
* Fix some issues with minetest.clear_craft - Fix memory leak - Fix crafts with an output count not being cleared when clearing by input. - Fix recipe list being reversed when clearing by input. * Add CraftInput::empty()
Diffstat (limited to 'src/craftdef.cpp')
-rw-r--r--src/craftdef.cpp100
1 files changed, 31 insertions, 69 deletions
diff --git a/src/craftdef.cpp b/src/craftdef.cpp
index 24b7437cb..0181ceb60 100644
--- a/src/craftdef.cpp
+++ b/src/craftdef.cpp
@@ -287,6 +287,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
CraftInput
*/
+bool CraftInput::empty() const
+{
+ for (const auto &item : items) {
+ if (!item.empty())
+ return false;
+ }
+ return true;
+}
+
std::string CraftInput::dump() const
{
std::ostringstream os(std::ios::binary);
@@ -906,18 +915,7 @@ public:
std::vector<ItemStack> &output_replacement, bool decrementInput,
IGameDef *gamedef) const
{
- output.item = "";
- output.time = 0;
-
- // If all input items are empty, abort.
- bool all_empty = true;
- for (const auto &item : input.items) {
- if (!item.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
std::vector<std::string> input_names;
@@ -1002,84 +1000,48 @@ public:
return recipes;
}
- virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef)
{
- auto vec_iter = m_output_craft_definitions.find(output.item);
+ auto to_clear = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ if (to_clear == m_output_craft_definitions.end())
return false;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- for (auto def : vec) {
+ for (auto def : to_clear->second) {
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
- /* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
- This would save us some performance. */
- new_vec_by_input.reserve(unhashed_inputs_vec.size());
- for (auto &i2 : unhashed_inputs_vec) {
- if (def != i2) {
- new_vec_by_input.push_back(i2);
- }
- }
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ defs.erase(std::remove(defs.begin(), defs.end(), def), defs.end());
+ delete def;
}
- m_output_craft_definitions.erase(output.item);
+ m_output_craft_definitions.erase(to_clear);
return true;
}
- virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
- const std::vector<std::string> &recipe, IGameDef *gamedef)
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef)
{
- bool all_empty = true;
- for (const auto &i : recipe) {
- if (!i.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
- CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ std::vector<CraftDefinition *> new_defs;
bool got_hit = false;
- for (std::vector<CraftDefinition*>::size_type
- i = unhashed_inputs_vec.size(); i > 0; i--) {
- CraftDefinition *def = unhashed_inputs_vec[i - 1];
- /* If the input doesn't match the recipe definition, this recipe definition later
- will be added back in source map. */
+ for (auto def : defs) {
if (!def->check(input, gamedef)) {
- new_vec_by_input.push_back(def);
+ new_defs.push_back(def);
continue;
}
- CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
- auto vec_iter = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ std::string output = def->getOutput(input, gamedef).item;
+ delete def;
+ auto it = m_output_craft_definitions.find(craftGetItemName(output, gamedef));
+ if (it == m_output_craft_definitions.end())
continue;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- std::vector<CraftDefinition*> new_vec_by_output;
- /* We will preallocate necessary memory addresses, so we don't need
- to reallocate them later. This would save us some performance. */
- new_vec_by_output.reserve(vec.size());
- for (auto &vec_i : vec) {
- /* If pointers from map by input and output are not same,
- we will add 'CraftDefinition*' to a new vector. */
- if (def != vec_i) {
- /* Adding dereferenced iterator value (which are
- 'CraftDefinition' reference) to a new vector. */
- new_vec_by_output.push_back(vec_i);
- }
- }
- // Swaps assigned to current key value with new vector for output map.
- m_output_craft_definitions[output.item].swap(new_vec_by_output);
+ std::vector<CraftDefinition *> &outdefs = it->second;
+ outdefs.erase(std::remove(outdefs.begin(), outdefs.end(), def), outdefs.end());
}
if (got_hit)
- // Swaps value with new vector for input map.
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ defs.swap(new_defs);
return got_hit;
}