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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 14:35:08 +0200
committerGitHub <noreply@github.com>2017-04-23 14:35:08 +0200
commit29ab20c27229672c24a7699afbcd54caad903331 (patch)
treee42e7ea35f54b1439055abc500191eb29baa6355 /src/database-sqlite3.h
parentdda171d2925e20efc00c78bcb45cf595fd986da9 (diff)
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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
Diffstat (limited to 'src/database-sqlite3.h')
-rw-r--r--src/database-sqlite3.h158
1 files changed, 141 insertions, 17 deletions
diff --git a/src/database-sqlite3.h b/src/database-sqlite3.h
index 2ab4c8ee9..3244facc9 100644
--- a/src/database-sqlite3.h
+++ b/src/database-sqlite3.h
@@ -20,8 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef DATABASE_SQLITE3_HEADER
#define DATABASE_SQLITE3_HEADER
+#include <cstring>
#include <string>
#include "database.h"
+#include "exceptions.h"
extern "C" {
#include "sqlite3.h"
@@ -30,37 +32,97 @@ extern "C" {
class Database_SQLite3 : public Database
{
public:
- Database_SQLite3(const std::string &savedir);
- ~Database_SQLite3();
+ virtual ~Database_SQLite3();
void beginSave();
void endSave();
- bool saveBlock(const v3s16 &pos, const std::string &data);
- void loadBlock(const v3s16 &pos, std::string *block);
- bool deleteBlock(const v3s16 &pos);
- void listAllLoadableBlocks(std::vector<v3s16> &dst);
bool initialized() const { return m_initialized; }
+protected:
+ Database_SQLite3(const std::string &savedir, const std::string &dbname);
-private:
- // Open the database
- void openDatabase();
- // Create the database structure
- void createDatabase();
// Open and initialize the database if needed
void verifyDatabase();
- void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
+ // Convertors
+ inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const
+ {
+ sqlite3_vrfy(sqlite3_bind_text(s, iCol, str.c_str(), str.size(), NULL));
+ }
+
+ inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const char *str) const
+ {
+ sqlite3_vrfy(sqlite3_bind_text(s, iCol, str, strlen(str), NULL));
+ }
+
+ inline void int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const
+ {
+ sqlite3_vrfy(sqlite3_bind_int(s, iCol, val));
+ }
+
+ inline void int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const
+ {
+ sqlite3_vrfy(sqlite3_bind_int64(s, iCol, (sqlite3_int64) val));
+ }
+
+ inline void double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const
+ {
+ sqlite3_vrfy(sqlite3_bind_double(s, iCol, val));
+ }
+
+ inline std::string sqlite_to_string(sqlite3_stmt *s, int iCol)
+ {
+ const char* text = reinterpret_cast<const char*>(sqlite3_column_text(s, iCol));
+ return std::string(text ? text : "");
+ }
+
+ inline s32 sqlite_to_int(sqlite3_stmt *s, int iCol)
+ {
+ return sqlite3_column_int(s, iCol);
+ }
+
+ inline u32 sqlite_to_uint(sqlite3_stmt *s, int iCol)
+ {
+ return (u32) sqlite3_column_int(s, iCol);
+ }
+
+ inline float sqlite_to_float(sqlite3_stmt *s, int iCol)
+ {
+ return (float) sqlite3_column_double(s, iCol);
+ }
+
+ inline const v3f sqlite_to_v3f(sqlite3_stmt *s, int iCol)
+ {
+ return v3f(sqlite_to_float(s, iCol), sqlite_to_float(s, iCol + 1),
+ sqlite_to_float(s, iCol + 2));
+ }
+
+ // Query verifiers helpers
+ inline void sqlite3_vrfy(int s, const std::string &m = "", int r = SQLITE_OK) const
+ {
+ if (s != r)
+ throw DatabaseException(m + ": " + sqlite3_errmsg(m_database));
+ }
+
+ inline void sqlite3_vrfy(const int s, const int r, const std::string &m = "") const
+ {
+ sqlite3_vrfy(s, m, r);
+ }
+
+ // Create the database structure
+ virtual void createDatabase() = 0;
+ virtual void initStatements() = 0;
+
+ sqlite3 *m_database;
+private:
+ // Open the database
+ void openDatabase();
bool m_initialized;
std::string m_savedir;
+ std::string m_dbname;
- sqlite3 *m_database;
- sqlite3_stmt *m_stmt_read;
- sqlite3_stmt *m_stmt_write;
- sqlite3_stmt *m_stmt_list;
- sqlite3_stmt *m_stmt_delete;
sqlite3_stmt *m_stmt_begin;
sqlite3_stmt *m_stmt_end;
@@ -69,4 +131,66 @@ private:
static int busyHandler(void *data, int count);
};
+class MapDatabaseSQLite3 : private Database_SQLite3, public MapDatabase
+{
+public:
+ MapDatabaseSQLite3(const std::string &savedir);
+ virtual ~MapDatabaseSQLite3();
+
+ bool saveBlock(const v3s16 &pos, const std::string &data);
+ void loadBlock(const v3s16 &pos, std::string *block);
+ bool deleteBlock(const v3s16 &pos);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+
+ void beginSave() { Database_SQLite3::beginSave(); }
+ void endSave() { Database_SQLite3::endSave(); }
+protected:
+ virtual void createDatabase();
+ virtual void initStatements();
+
+private:
+ void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
+
+ // Map
+ sqlite3_stmt *m_stmt_read;
+ sqlite3_stmt *m_stmt_write;
+ sqlite3_stmt *m_stmt_list;
+ sqlite3_stmt *m_stmt_delete;
+};
+
+class PlayerDatabaseSQLite3 : private Database_SQLite3, public PlayerDatabase
+{
+public:
+ PlayerDatabaseSQLite3(const std::string &savedir);
+ virtual ~PlayerDatabaseSQLite3();
+
+ void savePlayer(RemotePlayer *player);
+ bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
+ bool removePlayer(const std::string &name);
+ void listPlayers(std::vector<std::string> &res);
+
+protected:
+ virtual void createDatabase();
+ virtual void initStatements();
+
+private:
+ bool playerDataExists(const std::string &name);
+
+ // Players
+ sqlite3_stmt *m_stmt_player_load;
+ sqlite3_stmt *m_stmt_player_add;
+ sqlite3_stmt *m_stmt_player_update;
+ sqlite3_stmt *m_stmt_player_remove;
+ sqlite3_stmt *m_stmt_player_list;
+ sqlite3_stmt *m_stmt_player_load_inventory;
+ sqlite3_stmt *m_stmt_player_load_inventory_items;
+ sqlite3_stmt *m_stmt_player_add_inventory;
+ sqlite3_stmt *m_stmt_player_add_inventory_items;
+ sqlite3_stmt *m_stmt_player_remove_inventory;
+ sqlite3_stmt *m_stmt_player_remove_inventory_items;
+ sqlite3_stmt *m_stmt_player_metadata_load;
+ sqlite3_stmt *m_stmt_player_metadata_remove;
+ sqlite3_stmt *m_stmt_player_metadata_add;
+};
+
#endif