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authorCoderForTheBetter <marcumjp@gmail.com>2018-11-28 03:38:50 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-11-28 09:38:50 +0100
commitfaa358e797128ab07bb5644ce305a832d59e5596 (patch)
treedcf05ef0611b839503c4845fd89ad9519ee1c4bb /src/database
parent9519d57017cfa28eb4f2fbf3c780f826017bbb00 (diff)
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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
Diffstat (limited to 'src/database')
-rw-r--r--src/database/database-files.cpp4
-rw-r--r--src/database/database-postgresql.cpp8
-rw-r--r--src/database/database-sqlite3.cpp12
3 files changed, 12 insertions, 12 deletions
diff --git a/src/database/database-files.cpp b/src/database/database-files.cpp
index 64eca394e..09d76240e 100644
--- a/src/database/database-files.cpp
+++ b/src/database/database-files.cpp
@@ -41,8 +41,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
sanity_check(player->getPlayerSAO());
args.setS32("hp", player->getPlayerSAO()->getHP());
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
- args.setFloat("pitch", player->getPlayerSAO()->getPitch());
- args.setFloat("yaw", player->getPlayerSAO()->getYaw());
+ args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
+ args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
args.setS32("breath", player->getPlayerSAO()->getBreath());
std::string extended_attrs;
diff --git a/src/database/database-postgresql.cpp b/src/database/database-postgresql.cpp
index 2d9c3b49e..eec838ef0 100644
--- a/src/database/database-postgresql.cpp
+++ b/src/database/database-postgresql.cpp
@@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
verifyDatabase();
v3f pos = sao->getBasePosition();
- std::string pitch = ftos(sao->getPitch());
- std::string yaw = ftos(sao->getYaw());
+ std::string pitch = ftos(sao->getLookPitch());
+ std::string yaw = ftos(sao->getRotation().Y);
std::string posx = ftos(pos.X);
std::string posy = ftos(pos.Y);
std::string posz = ftos(pos.Z);
@@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
return false;
}
- sao->setPitch(pg_to_float(results, 0, 0));
- sao->setYaw(pg_to_float(results, 0, 1));
+ sao->setLookPitch(pg_to_float(results, 0, 0));
+ sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0));
sao->setBasePosition(v3f(
pg_to_float(results, 0, 2),
pg_to_float(results, 0, 3),
diff --git a/src/database/database-sqlite3.cpp b/src/database/database-sqlite3.cpp
index 97b0fd36a..aa156bbbd 100644
--- a/src/database/database-sqlite3.cpp
+++ b/src/database/database-sqlite3.cpp
@@ -456,8 +456,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
if (!playerDataExists(player->getName())) {
beginSave();
str_to_sqlite(m_stmt_player_add, 1, player->getName());
- double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
- double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
+ double_to_sqlite(m_stmt_player_add, 2, sao->getLookPitch());
+ double_to_sqlite(m_stmt_player_add, 3, sao->getRotation().Y);
double_to_sqlite(m_stmt_player_add, 4, pos.X);
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
@@ -468,8 +468,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_reset(m_stmt_player_add);
} else {
beginSave();
- double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
- double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
+ double_to_sqlite(m_stmt_player_update, 1, sao->getLookPitch());
+ double_to_sqlite(m_stmt_player_update, 2, sao->getRotation().Y);
double_to_sqlite(m_stmt_player_update, 3, pos.X);
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
@@ -542,8 +542,8 @@ bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
sqlite3_reset(m_stmt_player_load);
return false;
}
- sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
- sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
+ sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
+ sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);