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author | Loïc Blot <loic.blot@unix-experience.fr> | 2019-01-04 10:06:46 +0100 |
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committer | Loïc Blot <loic.blot@unix-experience.fr> | 2019-01-04 10:06:46 +0100 |
commit | 07177190734b0e5c17be18d0bf5d509c5226af2f (patch) | |
tree | 85d0ca1f0577338b6241201f069a3db227b8efb5 /src/database | |
parent | cf224c9d6b72f81d19e9b2eca9d23f589b6a1392 (diff) | |
download | minetest-07177190734b0e5c17be18d0bf5d509c5226af2f.tar.gz minetest-07177190734b0e5c17be18d0bf5d509c5226af2f.tar.bz2 minetest-07177190734b0e5c17be18d0bf5d509c5226af2f.zip |
Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
Diffstat (limited to 'src/database')
-rw-r--r-- | src/database/database-files.cpp | 7 | ||||
-rw-r--r-- | src/database/database-files.h | 2 |
2 files changed, 8 insertions, 1 deletions
diff --git a/src/database/database-files.cpp b/src/database/database-files.cpp index 09d76240e..f42535348 100644 --- a/src/database/database-files.cpp +++ b/src/database/database-files.cpp @@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc., // This backend is intended to be used on Minetest 0.4.16 only for the transition backend // for player files +PlayerDatabaseFiles::PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) +{ + fs::CreateDir(m_savedir); +} + void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player) { // Utilize a Settings object for storing values @@ -58,6 +63,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player void PlayerDatabaseFiles::savePlayer(RemotePlayer *player) { + fs::CreateDir(m_savedir); + std::string savedir = m_savedir + DIR_DELIM; std::string path = savedir + player->getName(); bool path_found = false; diff --git a/src/database/database-files.h b/src/database/database-files.h index 218815cf7..cb830a3ed 100644 --- a/src/database/database-files.h +++ b/src/database/database-files.h @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class PlayerDatabaseFiles : public PlayerDatabase { public: - PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {} + PlayerDatabaseFiles(const std::string &savedir); virtual ~PlayerDatabaseFiles() = default; void savePlayer(RemotePlayer *player); |