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authorDS <vorunbekannt75@web.de>2022-03-29 18:06:16 +0200
committerGitHub <noreply@github.com>2022-03-29 18:06:16 +0200
commit8d387433b14791db95e59127b5e6e30f58155c1e (patch)
treef7ce345cb892a6c9fdc0f210559e744c57e1f0d4 /src/database
parent0f25fa7af655b98fa401176a523f269c843d1943 (diff)
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Fix the documentation of InvRef:get_lists() and clean up code (#12150)
Diffstat (limited to 'src/database')
-rw-r--r--src/database/database-postgresql.cpp2
-rw-r--r--src/database/database-sqlite3.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/database/database-postgresql.cpp b/src/database/database-postgresql.cpp
index 3469f4242..9d6501e68 100644
--- a/src/database/database-postgresql.cpp
+++ b/src/database/database-postgresql.cpp
@@ -495,7 +495,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("remove_player_inventories", 1, rmvalues);
execPrepared("remove_player_inventory_items", 1, rmvalues);
- std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
+ const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
diff --git a/src/database/database-sqlite3.cpp b/src/database/database-sqlite3.cpp
index 1e63ae9d8..9521085e9 100644
--- a/src/database/database-sqlite3.cpp
+++ b/src/database/database-sqlite3.cpp
@@ -476,10 +476,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove_inventory_items);
- std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
+ const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
- const InventoryList* list = inventory_lists[i];
+ const InventoryList *list = inventory_lists[i];
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory, 2, i);