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authorrubenwardy <rubenwardy@gmail.com>2015-07-13 16:01:31 +0100
committerest31 <MTest31@outlook.com>2015-08-02 14:27:04 +0200
commitec796b8e814864b433aea75119c307f44b2b33e8 (patch)
tree4e151014740276ca0c3614e03dc90fbc7b46b4ac /src/defaultsettings.cpp
parenta5e5aa5be978d2f6e23d4eeab04d2ac9beefe170 (diff)
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Add map limit config option
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 42c617513..4674b2b77 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -94,6 +94,7 @@ void set_default_settings(Settings *settings)
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");