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author | sapier <Sapier at GMX dot net> | 2014-04-21 14:10:59 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-06-29 18:17:56 +0200 |
commit | 1cc40c0a7c260f0562572bc99f39a666a12f1b09 (patch) | |
tree | c5af6b9787f4c69faa634e82f6484ca4540a7f88 /src/drawscene.cpp | |
parent | ff36071d93266c1dd18708f8924d80aa1af5b33e (diff) | |
download | minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.gz minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.bz2 minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.zip |
Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
Diffstat (limited to 'src/drawscene.cpp')
-rw-r--r-- | src/drawscene.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/drawscene.cpp b/src/drawscene.cpp index a69cf4403..9672affea 100644 --- a/src/drawscene.cpp +++ b/src/drawscene.cpp @@ -427,6 +427,13 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr, bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT)); +#ifdef HAVE_TOUCHSCREENGUI + try { + draw_crosshair = !g_settings->getBool("touchtarget"); + } + catch(SettingNotFoundException) {} +#endif + std::string draw_mode = g_settings->get("3d_mode"); smgr->drawAll(); |