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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-16 11:25:52 +0200
committerGitHub <noreply@github.com>2017-06-16 11:25:52 +0200
commit76be103a91d6987527af19e87d93007be8ba8a67 (patch)
treec83c21e7c0adc37251f77788023eb3c242a751ca /src/environment.cpp
parent49d6e5f4ab79078d1608c22a9cce286b3cf86eb9 (diff)
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 4e782db81..3a6d1b787 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -28,13 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Environment::Environment(IGameDef *gamedef):
- m_time_of_day_speed(0),
- m_time_of_day(9000),
- m_time_of_day_f(9000./24000),
- m_time_conversion_skew(0.0f),
- m_enable_day_night_ratio_override(false),
- m_day_night_ratio_override(0.0f),
- m_gamedef(gamedef)
+ m_gamedef(gamedef),
+ m_time_of_day_speed(0.0f),
+ m_day_count(0)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");