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authorPerttu Ahola <celeron55@gmail.com>2011-10-15 16:04:25 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-10-15 16:04:25 +0300
commit3f58028d3198e77ce26d09680f0a637188610871 (patch)
treed67eceb68336e9e1d0d74de25c71eabec1ef485e /src/environment.cpp
parent94dfececf6b4cf5d996ff2a12e7801bd640b1a57 (diff)
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Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 28a2ff339..a88d600bb 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -647,7 +647,7 @@ static void getMob_dungeon_master(Settings &properties)
{
properties.set("looks", "dungeon_master");
properties.setFloat("yaw", 1.57);
- properties.setFloat("hp", 20);
+ properties.setFloat("hp", 30);
properties.setBool("bright_shooting", true);
properties.set("shoot_type", "fireball");
properties.set("shoot_y", "0.7");