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authorCraig Robbins <kde.psych@gmail.com>2014-11-14 18:05:34 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-14 18:05:34 +1000
commit5b8855e83c0d1cc7aef21492e7fe862b7d06917e (patch)
treeb05139dcea07222cfa3fab23064eeef0076c8019 /src/environment.cpp
parent92815ad54b23fe92742ebca7263bb227149248c1 (diff)
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Remove most exceptions from getNode() (and variants)
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 6e5305b1e..3d525dad9 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -2342,10 +2342,8 @@ void ClientEnvironment::step(float dtime)
// (day: LIGHT_SUN, night: 0)
MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
- try {
- v3s16 p = lplayer->getLightPosition();
- node_at_lplayer = m_map->getNode(p);
- } catch (InvalidPositionException &e) {}
+ v3s16 p = lplayer->getLightPosition();
+ node_at_lplayer = m_map->getNodeNoEx(p);
u16 light = getInteriorLight(node_at_lplayer, 0, m_gamedef->ndef());
u8 day = light & 0xff;
@@ -2371,15 +2369,16 @@ void ClientEnvironment::step(float dtime)
{
// Update lighting
u8 light = 0;
- try{
- // Get node at head
- v3s16 p = obj->getLightPosition();
- MapNode n = m_map->getNode(p);
+ bool pos_ok;
+
+ // Get node at head
+ v3s16 p = obj->getLightPosition();
+ MapNode n = m_map->getNodeNoEx(p, &pos_ok);
+ if (pos_ok)
light = n.getLightBlend(day_night_ratio, m_gamedef->ndef());
- }
- catch(InvalidPositionException &e){
+ else
light = blend_light(day_night_ratio, LIGHT_SUN, 0);
- }
+
obj->updateLight(light);
}
}
@@ -2470,15 +2469,16 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
object->addToScene(m_smgr, m_texturesource, m_irr);
{ // Update lighting immediately
u8 light = 0;
- try{
- // Get node at head
- v3s16 p = object->getLightPosition();
- MapNode n = m_map->getNode(p);
+ bool pos_ok;
+
+ // Get node at head
+ v3s16 p = object->getLightPosition();
+ MapNode n = m_map->getNodeNoEx(p, &pos_ok);
+ if (pos_ok)
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
- }
- catch(InvalidPositionException &e){
+ else
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
- }
+
object->updateLight(light);
}
return object->getId();