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authorPerttu Ahola <celeron55@gmail.com>2011-10-16 19:39:20 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-10-16 19:39:20 +0300
commit6470743e5147da6f9a9323d210dd6be5172c2860 (patch)
tree9f21883342279091e0a73bda604a9fd359696cb0 /src/environment.cpp
parent143dce6672972a864a427f34f6513e5faeeaeb48 (diff)
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Make dungeon masters not shoot the walls with no reason
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 1d684129d..267dd66af 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -657,6 +657,7 @@ static void getMob_dungeon_master(Settings &properties)
properties.set("player_hit_damage", "1");
properties.set("player_hit_distance", "1.0");
properties.set("player_hit_interval", "0.5");
+ properties.setBool("mindless_rage", myrand_range(0,100)==0);
}
void ServerEnvironment::step(float dtime)
@@ -866,7 +867,7 @@ void ServerEnvironment::step(float dtime)
// TODO: Implement usage of ActiveBlockModifier
// Find out how many objects the block contains
- u32 active_object_count = block->m_static_objects.m_active.size();
+ //u32 active_object_count = block->m_static_objects.m_active.size();
// Find out how many objects this and all the neighbors contain
u32 active_object_count_wider = 0;
for(s16 x=-1; x<=1; x++)