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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-08 23:13:38 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-09 15:17:10 +0200
commit70f104be076321330a0827010704761a040d8ec7 (patch)
treee6d297b317cb37f85f51f65164bf0537ee8586d1 /src/environment.cpp
parentb3fc133442724cc2785d0c7e2beea2d782d8a087 (diff)
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Environment cleanup
* Move client list to ServerEnvironment and use RemotePlayer members instead of Player * ClientEnvironment only use setLocalPlayer to specify the current player * Remove ClientEnvironment dead code on player list (in fact other players are CAO not Player objects) * Drop LocalPlayer::getPlayer(xxx) functions which aren't used. * Improve a little bit performance by using const ref list for ClientEnvironment::getPlayerNames() & Client::getConnectedPlayerNames() * Drop isLocal() function from (Local)Player which is not needed anymore because of previous changes This change permits to cleanup shared client list which is very old code. ClientEnvironment doesn't use player list anymore, it only contains the local player, as addPlayer is only called from Client constructor client side. Clients are only CAO on client side, this cleanup permit to remove confusion about player list.
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp165
1 files changed, 59 insertions, 106 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index ff43ac516..ceaa01d7a 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -69,62 +69,6 @@ Environment::Environment():
Environment::~Environment()
{
- // Deallocate players
- for(std::vector<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- delete (*i);
- }
-}
-
-void Environment::addPlayer(Player *player)
-{
- DSTACK(FUNCTION_NAME);
- /*
- Check that peer_ids are unique.
- Also check that names are unique.
- Exception: there can be multiple players with peer_id=0
- */
- // If peer id is non-zero, it has to be unique.
- if(player->peer_id != 0)
- FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
- // Name has to be unique.
- FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
- // Add.
- m_players.push_back(player);
-}
-
-void Environment::removePlayer(Player* player)
-{
- for (std::vector<Player*>::iterator it = m_players.begin();
- it != m_players.end(); ++it) {
- if ((*it) == player) {
- delete *it;
- m_players.erase(it);
- return;
- }
- }
-}
-
-Player *Environment::getPlayer(u16 peer_id)
-{
- for (std::vector<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- Player *player = *i;
- if (player->peer_id == peer_id)
- return player;
- }
- return NULL;
-}
-
-Player *Environment::getPlayer(const char *name)
-{
- for (std::vector<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- Player *player = *i;
- if(strcmp(player->getName(), name) == 0)
- return player;
- }
- return NULL;
}
u32 Environment::getDayNightRatio()
@@ -545,10 +489,16 @@ ServerEnvironment::~ServerEnvironment()
m_map->drop();
// Delete ActiveBlockModifiers
- for(std::vector<ABMWithState>::iterator
+ for (std::vector<ABMWithState>::iterator
i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
}
+
+ // Deallocate players
+ for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
+ delete (*i);
+ }
}
Map & ServerEnvironment::getMap()
@@ -563,12 +513,53 @@ ServerMap & ServerEnvironment::getServerMap()
RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id)
{
- return dynamic_cast<RemotePlayer *>(Environment::getPlayer(peer_id));
+ for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
+ RemotePlayer *player = *i;
+ if (player->peer_id == peer_id)
+ return player;
+ }
+ return NULL;
}
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
{
- return dynamic_cast<RemotePlayer *>(Environment::getPlayer(name));
+ for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
+ i != m_players.end(); ++i) {
+ RemotePlayer *player = *i;
+ if (strcmp(player->getName(), name) == 0)
+ return player;
+ }
+ return NULL;
+}
+
+void ServerEnvironment::addPlayer(RemotePlayer *player)
+{
+ DSTACK(FUNCTION_NAME);
+ /*
+ Check that peer_ids are unique.
+ Also check that names are unique.
+ Exception: there can be multiple players with peer_id=0
+ */
+ // If peer id is non-zero, it has to be unique.
+ if (player->peer_id != 0)
+ FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
+ // Name has to be unique.
+ FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
+ // Add.
+ m_players.push_back(player);
+}
+
+void ServerEnvironment::removePlayer(RemotePlayer *player)
+{
+ for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
+ it != m_players.end(); ++it) {
+ if ((*it) == player) {
+ delete *it;
+ m_players.erase(it);
+ return;
+ }
+ }
}
bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p)
@@ -601,7 +592,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
- for (std::vector<Player*>::iterator it = m_players.begin();
+ for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end(); ++it) {
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it);
((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id,
@@ -614,7 +605,7 @@ void ServerEnvironment::saveLoadedPlayers()
std::string players_path = m_path_world + DIR_DELIM "players";
fs::CreateDir(players_path);
- for (std::vector<Player*>::iterator it = m_players.begin();
+ for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end();
++it) {
RemotePlayer *player = static_cast<RemotePlayer*>(*it);
@@ -1253,7 +1244,7 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
- for (std::vector<Player*>::iterator i = m_players.begin();
+ for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
assert(player);
@@ -1276,7 +1267,7 @@ void ServerEnvironment::step(float dtime)
Get player block positions
*/
std::vector<v3s16> players_blockpos;
- for (std::vector<Player*>::iterator i = m_players.begin();
+ for (std::vector<RemotePlayer *>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i);
assert(player);
@@ -2255,6 +2246,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ITextureSource *texturesource, IGameDef *gamedef,
IrrlichtDevice *irr):
m_map(map),
+ m_local_player(NULL),
m_smgr(smgr),
m_texturesource(texturesource),
m_gamedef(gamedef),
@@ -2291,37 +2283,16 @@ ClientMap & ClientEnvironment::getClientMap()
return *m_map;
}
-LocalPlayer *ClientEnvironment::getPlayer(const u16 peer_id)
-{
- return dynamic_cast<LocalPlayer *>(Environment::getPlayer(peer_id));
-}
-
-LocalPlayer *ClientEnvironment::getPlayer(const char* name)
-{
- return dynamic_cast<LocalPlayer *>(Environment::getPlayer(name));
-}
-
-void ClientEnvironment::addPlayer(LocalPlayer *player)
+void ClientEnvironment::setLocalPlayer(LocalPlayer *player)
{
DSTACK(FUNCTION_NAME);
/*
It is a failure if already is a local player
*/
- FATAL_ERROR_IF(getLocalPlayer() != NULL,
- "Player is local but there is already a local player");
-
- Environment::addPlayer(player);
-}
+ FATAL_ERROR_IF(m_local_player != NULL,
+ "Local player already allocated");
-LocalPlayer *ClientEnvironment::getLocalPlayer()
-{
- for(std::vector<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- Player *player = *i;
- if (player->isLocal())
- return (LocalPlayer*)player;
- }
- return NULL;
+ m_local_player = player;
}
void ClientEnvironment::step(float dtime)
@@ -2558,24 +2529,6 @@ void ClientEnvironment::step(float dtime)
}
}
- /*
- Stuff that can be done in an arbitarily large dtime
- */
- for (std::vector<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i) {
- Player *player = *i;
- assert(player);
-
- /*
- Handle non-local players
- */
- if (!player->isLocal()) {
- // Move
- player->move(dtime, this, 100*BS);
-
- }
- }
-
// Update lighting on local player (used for wield item)
u32 day_night_ratio = getDayNightRatio();
{