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authorPerttu Ahola <celeron55@gmail.com>2011-04-21 19:35:17 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-21 19:35:17 +0300
commitc638442e78b953556e7dadd4c0c34cb0c719bbc8 (patch)
treea7c623944ba26d64c4fbf3218025d8ec0145d849 /src/environment.cpp
parent3c61d57f6d7f627b32b4a8c2f461a8e01e7ac378 (diff)
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp178
1 files changed, 148 insertions, 30 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 3f95ed9f9..b3055ca6f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "filesys.h"
#include "porting.h"
+#include "collision.h"
Environment::Environment()
{
@@ -377,6 +378,55 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
}
}
+#if 0
+void spawnRandomObjects(MapBlock *block)
+{
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ bool last_node_walkable = false;
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNodeNoEx(p);
+ if(n.d == CONTENT_IGNORE)
+ continue;
+ if(content_features(n.d).liquid_type != LIQUID_NONE)
+ continue;
+ if(content_features(n.d).walkable)
+ {
+ last_node_walkable = true;
+ continue;
+ }
+ if(last_node_walkable)
+ {
+ // If block contains light information
+ if(content_features(n.d).param_type == CPT_LIGHT)
+ {
+ if(n.getLight(LIGHTBANK_DAY) <= 5)
+ {
+ if(myrand() % 1000 == 0)
+ {
+ v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+ pos_f.Y -= BS*0.4;
+ ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
+ std::string data = obj->getStaticData();
+ StaticObject s_obj(obj->getType(),
+ obj->getBasePosition(), data);
+ // Add one
+ block->m_static_objects.insert(0, s_obj);
+ delete obj;
+ block->setChangedFlag();
+ }
+ }
+ }
+ }
+ last_node_walkable = false;
+ }
+ }
+}
+#endif
+
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
@@ -429,26 +479,29 @@ void ServerEnvironment::step(float dtime)
}
}
}
-
+
/*
Step active objects
*/
-
- bool send_recommended = false;
- m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.15)
{
- m_send_recommended_timer = 0;
- send_recommended = true;
- }
+ //TimeTaker timer("Step active objects");
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
- {
- ServerActiveObject* obj = i.getNode()->getValue();
- // Step object, putting messages directly to the queue
- obj->step(dtime, m_active_object_messages, send_recommended);
+ bool send_recommended = false;
+ m_send_recommended_timer += dtime;
+ if(m_send_recommended_timer > 0.15)
+ {
+ m_send_recommended_timer = 0;
+ send_recommended = true;
+ }
+
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ServerActiveObject* obj = i.getNode()->getValue();
+ // Step object, putting messages directly to the queue
+ obj->step(dtime, m_active_object_messages, send_recommended);
+ }
}
if(m_object_management_interval.step(dtime, 0.5))
@@ -506,7 +559,7 @@ void ServerEnvironment::step(float dtime)
const s16 to_active_max_blocks = 3;
- const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
+ const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
/*
Convert stored objects from blocks near the players to active.
@@ -719,7 +772,8 @@ void ServerEnvironment::step(float dtime)
//TestSAO *obj = new TestSAO(this, 0, pos);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
- ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ //ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
addActiveObject(obj);
}
#endif
@@ -976,14 +1030,18 @@ void ClientEnvironment::step(float dtime)
//TimeTaker timer("Client m_map->timerUpdate()", g_device);
m_map->timerUpdate(dtime);
}
-
+
+ // Get local player
+ LocalPlayer *lplayer = getLocalPlayer();
+ assert(lplayer);
+ // collision info queue
+ core::list<CollisionInfo> player_collisions;
+
/*
Get the speed the player is going
*/
f32 player_speed = 0.001; // just some small value
- LocalPlayer *lplayer = getLocalPlayer();
- if(lplayer)
- player_speed = lplayer->getSpeed().getLength();
+ player_speed = lplayer->getSpeed().getLength();
/*
Maximum position increment
@@ -1036,20 +1094,18 @@ void ClientEnvironment::step(float dtime)
*/
{
- Player *player = getLocalPlayer();
-
- v3f playerpos = player->getPosition();
+ v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false)
{
// Gravity
- v3f speed = player->getSpeed();
- if(player->swimming_up == false)
+ v3f speed = lplayer->getSpeed();
+ if(lplayer->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
// Water resistance
- if(player->in_water_stable || player->in_water)
+ if(lplayer->in_water_stable || lplayer->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
@@ -1061,19 +1117,47 @@ void ClientEnvironment::step(float dtime)
}
}
- player->setSpeed(speed);
+ lplayer->setSpeed(speed);
}
/*
- Move the player.
+ Move the lplayer.
This also does collision detection.
*/
- player->move(dtime_part, *m_map, position_max_increment);
+ lplayer->move(dtime_part, *m_map, position_max_increment,
+ &player_collisions);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
+
+ for(core::list<CollisionInfo>::Iterator
+ i = player_collisions.begin();
+ i != player_collisions.end(); i++)
+ {
+ CollisionInfo &info = *i;
+ if(info.t == COLLISION_FALL)
+ {
+ //f32 tolerance = BS*10; // 2 without damage
+ f32 tolerance = BS*12; // 3 without damage
+ f32 factor = 1;
+ if(info.speed > tolerance)
+ {
+ f32 damage_f = (info.speed - tolerance)/BS*factor;
+ u16 damage = (u16)(damage_f+0.5);
+ if(lplayer->hp > damage)
+ lplayer->hp -= damage;
+ else
+ lplayer->hp = 0;
+
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+ }
+ }
+ }
/*
Stuff that can be done in an arbitarily large dtime
@@ -1287,6 +1371,30 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
obj->processMessage(data);
}
+/*
+ Callbacks for activeobjects
+*/
+
+void ClientEnvironment::damageLocalPlayer(u8 damage)
+{
+ LocalPlayer *lplayer = getLocalPlayer();
+ assert(lplayer);
+
+ if(lplayer->hp > damage)
+ lplayer->hp -= damage;
+ else
+ lplayer->hp = 0;
+
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+}
+
+/*
+ Client likes to call these
+*/
+
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
core::array<DistanceSortedActiveObject> &dest)
{
@@ -1307,6 +1415,16 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
}
}
+ClientEnvEvent ClientEnvironment::getClientEvent()
+{
+ if(m_client_event_queue.size() == 0)
+ {
+ ClientEnvEvent event;
+ event.type = CEE_NONE;
+ return event;
+ }
+ return m_client_event_queue.pop_front();
+}
#endif // #ifndef SERVER