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authorPerttu Ahola <celeron55@gmail.com>2011-04-10 04:15:10 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-10 04:15:10 +0300
commitfd7a0735c9aeaa7978190049319e3cdfe48920a4 (patch)
tree655709280d2940de54bd489a24821a158cea787d /src/environment.cpp
parentc0f0c6568bb45350e65f31476578feff879831bf (diff)
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new object system
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp208
1 files changed, 192 insertions, 16 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index f4afb28bf..7e1d268df 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -189,7 +189,7 @@ u32 Environment::getDayNightRatio()
ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
m_map(map),
m_server(server),
- m_random_spawn_timer(0)
+ m_random_spawn_timer(3)
{
}
@@ -422,7 +422,7 @@ void ServerEnvironment::step(float dtime)
}
}
- if(g_settings.getBool("enable_experimental"))
+ //if(g_settings.getBool("enable_experimental"))
{
/*
@@ -438,7 +438,7 @@ void ServerEnvironment::step(float dtime)
}
/*
- Remove (m_removed && m_known_by_count==0) objects
+ Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
{
core::list<u16> objects_to_remove;
@@ -457,16 +457,173 @@ void ServerEnvironment::step(float dtime)
objects_to_remove.push_back(id);
continue;
}
- else
+ // If not m_removed, don't remove.
+ if(obj->m_removed == false)
+ continue;
+ // Delete
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
+ }
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
+ {
+ m_active_objects.remove(*i);
+ }
+ }
+
+
+ const s16 to_active_max_blocks = 3;
+ const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
+
+ /*
+ Convert stored objects from blocks near the players to active.
+ */
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+
+ v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
+ v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
+ v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
+ // Loop through all nearby blocks
+ for(s16 x=bpmin.X; x<=bpmax.X; x++)
+ for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
+ for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+ {
+ v3s16 blockpos(x,y,z);
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block==NULL)
+ continue;
+ // Ignore if no stored objects (to not set changed flag)
+ if(block->m_static_objects.m_stored.size() == 0)
+ continue;
+ // This will contain the leftovers of the stored list
+ core::list<StaticObject> new_stored;
+ // Loop through stored static objects
+ for(core::list<StaticObject>::Iterator
+ i = block->m_static_objects.m_stored.begin();
+ i != block->m_static_objects.m_stored.end(); i++)
{
- // If not m_removed, don't remove.
- if(obj->m_removed == false)
+ dstream<<"INFO: Server: Creating an active object from "
+ <<"static data"<<std::endl;
+ StaticObject &s_obj = *i;
+ // Create an active object from the data
+ ServerActiveObject *obj = ServerActiveObject::create
+ (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ if(obj==NULL)
+ {
+ // This is necessary to preserve stuff during bugs
+ // and errors
+ new_stored.push_back(s_obj);
continue;
- // Delete
- delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
+ }
+ // This will also add the object to the active static list
+ addActiveObject(obj);
+ //u16 id = addActiveObject(obj);
+ }
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ // Add leftover stuff to stored list
+ for(core::list<StaticObject>::Iterator
+ i = new_stored.begin();
+ i != new_stored.end(); i++)
+ {
+ StaticObject &s_obj = *i;
+ block->m_static_objects.m_stored.push_back(s_obj);
+ }
+ block->setChangedFlag();
+ }
+ }
+
+ /*
+ Convert objects that are far away from all the players to static.
+ */
+ {
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
+
+ // This shouldn't happen but check it
+ if(obj == NULL)
+ {
+ dstream<<"WARNING: NULL object found in ServerEnvironment"
+ <<std::endl;
+ continue;
}
+ // If known by some client, don't convert to static.
+ if(obj->m_known_by_count > 0)
+ continue;
+
+ // If close to some player, don't convert to static.
+ bool close_to_player = false;
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ f32 d = playerpos.getDistanceFrom(objectpos);
+ if(d < to_static_max_f)
+ {
+ close_to_player = true;
+ break;
+ }
+ }
+
+ if(close_to_player)
+ continue;
+
+ /*
+ Update the static data and remove the active object.
+ */
+
+ // Delete old static object
+ MapBlock *oldblock = NULL;
+ if(obj->m_static_exists)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ if(block)
+ {
+ block->m_static_objects.remove(id);
+ oldblock = block;
+ }
+ }
+ // Add new static object
+ std::string staticdata = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block)
+ {
+ block->m_static_objects.insert(0, s_obj);
+ block->setChangedFlag();
+ }
+ // If not possible, add back to previous block
+ else if(oldblock)
+ {
+ oldblock->m_static_objects.insert(0, s_obj);
+ oldblock->setChangedFlag();
+ }
+ else{
+ dstream<<"WARNING: Server: Could not find a block for "
+ <<"storing static object"<<std::endl;
+ continue;
+ }
+ // Delete active object
+ dstream<<"INFO: Server: Stored static data. Deleting object."
+ <<std::endl;
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
@@ -479,11 +636,13 @@ void ServerEnvironment::step(float dtime)
/*
TEST CODE
*/
+#if 1
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
//m_random_spawn_timer += myrand_range(2.0, 20.0);
- m_random_spawn_timer += 2.0;
+ //m_random_spawn_timer += 2.0;
+ m_random_spawn_timer += 200.0;
/*
Find some position
@@ -508,11 +667,10 @@ void ServerEnvironment::step(float dtime)
*/
//TestSAO *obj = new TestSAO(this, 0, pos);
- ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-
- // Add the object to the environment
- addActiveObject(obj);
+ //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
+ //addActiveObject(obj);
}
+#endif
} // enable_experimental
}
@@ -582,7 +740,25 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
}
dstream<<"INGO: ServerEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
+
m_active_objects.insert(object->getId(), object);
+
+ // Add static object to active static list of the block
+ v3f objectpos = object->getBasePosition();
+ std::string staticdata = object->getStaticData();
+ StaticObject s_obj(object->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block)
+ {
+ block->m_static_objects.m_active.insert(object->getId(), s_obj);
+ }
+ else{
+ dstream<<"WARNING: Server: Could not find a block for "
+ <<"storing newly added static active object"<<std::endl;
+ }
+
return object->getId();
}
@@ -912,7 +1088,7 @@ void ClientEnvironment::step(float dtime)
{
ClientActiveObject* obj = i.getNode()->getValue();
// Step object
- obj->step(dtime);
+ obj->step(dtime, this);
}
}