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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-16 11:25:52 +0200
committerGitHub <noreply@github.com>2017-06-16 11:25:52 +0200
commit76be103a91d6987527af19e87d93007be8ba8a67 (patch)
treec83c21e7c0adc37251f77788023eb3c242a751ca /src/environment.h
parent49d6e5f4ab79078d1608c22a9cce286b3cf86eb9 (diff)
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
Diffstat (limited to 'src/environment.h')
-rw-r--r--src/environment.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/environment.h b/src/environment.h
index 55fc4707c..11c2533ca 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -88,15 +88,15 @@ protected:
* Below: values managed by m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
- u32 m_time_of_day;
+ u32 m_time_of_day = 9000;
// Time of day in 0...1
- float m_time_of_day_f;
+ float m_time_of_day_f = 9000.0f / 24000.0f;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
- float m_time_conversion_skew;
+ float m_time_conversion_skew = 0.0f;
// Overriding the day-night ratio is useful for custom sky visuals
- bool m_enable_day_night_ratio_override;
- u32 m_day_night_ratio_override;
+ bool m_enable_day_night_ratio_override = false;
+ u32 m_day_night_ratio_override = 0.0f;
// Days from the server start, accounts for time shift
// in game (e.g. /time or bed usage)
std::atomic<u32> m_day_count;