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authorPerttu Ahola <celeron55@gmail.com>2011-01-28 01:38:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-28 01:38:16 +0200
commit64b59757322e29c331c0a75262baec4382673e6f (patch)
treeb1404f42db92b92202655bdd4f13a6c4c7fdd39d /src/environment.h
parentbd100c5483eb77a27eeac4e476c81a1bf6afc710 (diff)
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Now texture handling is fast. Also now players are saved on disk.
Diffstat (limited to 'src/environment.h')
-rw-r--r--src/environment.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/environment.h b/src/environment.h
index fa7253170..dfc60673b 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -63,6 +63,10 @@ public:
core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
+
+ void serializePlayers(const std::string &savedir);
+ // This loads players as ServerRemotePlayers
+ void deSerializePlayers(const std::string &savedir);
#ifndef SERVER
void updateMeshes(v3s16 blockpos);