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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-08 12:21:41 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-08 15:57:50 +0200
commit656faf7373587bc59b47986a28dbd2fce4c45474 (patch)
tree0d2414db105bfeaa1112576725da61bfdfc1edec /src/environment.h
parent9393e4a0a8e32905d32a9dc58131218aee318686 (diff)
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
Diffstat (limited to 'src/environment.h')
-rw-r--r--src/environment.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/environment.h b/src/environment.h
index 1ba7b196f..66d9c19c0 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -74,12 +74,6 @@ public:
virtual void addPlayer(Player *player);
void removePlayer(Player *player);
- Player * getPlayer(u16 peer_id);
- Player * getPlayer(const char *name);
- Player * getRandomConnectedPlayer();
- Player * getNearestConnectedPlayer(v3f pos);
- std::vector<Player*> getPlayers();
- std::vector<Player*> getPlayers(bool ignore_disconnected);
u32 getDayNightRatio();
@@ -91,7 +85,6 @@ public:
void stepTimeOfDay(float dtime);
void setTimeOfDaySpeed(float speed);
- float getTimeOfDaySpeed();
void setDayNightRatioOverride(bool enable, u32 value);
@@ -101,6 +94,9 @@ public:
u32 m_added_objects;
protected:
+ Player * getPlayer(u16 peer_id);
+ Player * getPlayer(const char *name);
+
// peer_ids in here should be unique, except that there may be many 0s
std::vector<Player*> m_players;
@@ -440,6 +436,8 @@ public:
void setStaticForActiveObjectsInBlock(v3s16 blockpos,
bool static_exists, v3s16 static_block=v3s16(0,0,0));
+ RemotePlayer *getPlayer(const u16 peer_id);
+ RemotePlayer *getPlayer(const char* name);
private:
/*
@@ -640,8 +638,10 @@ public:
{ m_player_names.remove(name); }
void updateCameraOffset(v3s16 camera_offset)
{ m_camera_offset = camera_offset; }
- v3s16 getCameraOffset()
- { return m_camera_offset; }
+ v3s16 getCameraOffset() const { return m_camera_offset; }
+
+ LocalPlayer *getPlayer(const u16 peer_id);
+ LocalPlayer *getPlayer(const char* name);
private:
ClientMap *m_map;