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authorShadowNinja <shadowninja@minetest.net>2014-05-30 16:04:07 -0400
committerShadowNinja <shadowninja@minetest.net>2014-06-23 15:45:59 -0400
commit7e6db1b80344a519e53a9967a159c8d3585a9b9d (patch)
treedcdd53f2f558b8c57ca4b58a754e7ed0be015c6c /src/environment.h
parent50127510e72732b069be040db2d2bbdad4d0be1c (diff)
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Only keep players loaded while they're connected
Diffstat (limited to 'src/environment.h')
-rw-r--r--src/environment.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/environment.h b/src/environment.h
index a59bbd9a1..e8ae044e3 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -70,6 +70,7 @@ public:
virtual void addPlayer(Player *player);
void removePlayer(u16 peer_id);
+ void removePlayer(const char *name);
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
Player * getRandomConnectedPlayer();
@@ -199,7 +200,7 @@ class ServerEnvironment : public Environment
{
public:
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
- IGameDef *gamedef);
+ IGameDef *gamedef, const std::string &path_world);
~ServerEnvironment();
Map & getMap();
@@ -216,17 +217,16 @@ public:
float getSendRecommendedInterval()
{ return m_recommended_send_interval; }
- /*
- Save players
- */
- void serializePlayers(const std::string &savedir);
- void deSerializePlayers(const std::string &savedir);
+ // Save players
+ void saveLoadedPlayers();
+ void savePlayer(const std::string &playername);
+ Player *loadPlayer(const std::string &playername);
/*
Save and load time of day and game timer
*/
- void saveMeta(const std::string &savedir);
- void loadMeta(const std::string &savedir);
+ void saveMeta();
+ void loadMeta();
/*
External ActiveObject interface
@@ -368,6 +368,8 @@ private:
GameScripting* m_script;
// Game definition
IGameDef *m_gamedef;
+ // World path
+ const std::string m_path_world;
// Active object list
std::map<u16, ServerActiveObject*> m_active_objects;
// Outgoing network message buffer for active objects