summaryrefslogtreecommitdiff
path: root/src/environment.h
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2017-01-08 10:49:47 +0100
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-08 12:16:06 +0100
commiteb2c19bbedecb5f42c946b0c14466abc0b109825 (patch)
tree30caf4e08c1bdff6a385f6c8710c088832aa74d7 /src/environment.h
parentb0746834cc44af1086c83715d0d6f749f653f29a (diff)
downloadminetest-eb2c19bbedecb5f42c946b0c14466abc0b109825.tar.gz
minetest-eb2c19bbedecb5f42c946b0c14466abc0b109825.tar.bz2
minetest-eb2c19bbedecb5f42c946b0c14466abc0b109825.zip
Move ClientEnvironment to dedicated cpp/header files
Diffstat (limited to 'src/environment.h')
-rw-r--r--src/environment.h167
1 files changed, 0 insertions, 167 deletions
diff --git a/src/environment.h b/src/environment.h
index 84805b462..209d795d8 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -50,7 +50,6 @@ class ITextureSource;
class IGameDef;
class Map;
class ServerMap;
-class ClientMap;
class GameScripting;
class Player;
class RemotePlayer;
@@ -525,171 +524,5 @@ private:
UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
};
-#ifndef SERVER
-
-#include "clientobject.h"
-#include "content_cao.h"
-
-class ClientSimpleObject;
-
-/*
- The client-side environment.
-
- This is not thread-safe.
- Must be called from main (irrlicht) thread (uses the SceneManager)
- Client uses an environment mutex.
-*/
-
-enum ClientEnvEventType
-{
- CEE_NONE,
- CEE_PLAYER_DAMAGE,
- CEE_PLAYER_BREATH
-};
-
-struct ClientEnvEvent
-{
- ClientEnvEventType type;
- union {
- //struct{
- //} none;
- struct{
- u8 amount;
- bool send_to_server;
- } player_damage;
- struct{
- u16 amount;
- } player_breath;
- };
-};
-
-class ClientEnvironment : public Environment
-{
-public:
- ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
- ITextureSource *texturesource, IGameDef *gamedef,
- IrrlichtDevice *device);
- ~ClientEnvironment();
-
- Map & getMap();
- ClientMap & getClientMap();
-
- IGameDef *getGameDef()
- { return m_gamedef; }
-
- void step(f32 dtime);
-
- virtual void setLocalPlayer(LocalPlayer *player);
- LocalPlayer *getLocalPlayer() { return m_local_player; }
-
- /*
- ClientSimpleObjects
- */
-
- void addSimpleObject(ClientSimpleObject *simple);
-
- /*
- ActiveObjects
- */
-
- GenericCAO* getGenericCAO(u16 id);
- ClientActiveObject* getActiveObject(u16 id);
-
- /*
- Adds an active object to the environment.
- Environment handles deletion of object.
- Object may be deleted by environment immediately.
- If id of object is 0, assigns a free id to it.
- Returns the id of the object.
- Returns 0 if not added and thus deleted.
- */
- u16 addActiveObject(ClientActiveObject *object);
-
- void addActiveObject(u16 id, u8 type, const std::string &init_data);
- void removeActiveObject(u16 id);
-
- void processActiveObjectMessage(u16 id, const std::string &data);
-
- /*
- Callbacks for activeobjects
- */
-
- void damageLocalPlayer(u8 damage, bool handle_hp=true);
- void updateLocalPlayerBreath(u16 breath);
-
- /*
- Client likes to call these
- */
-
- // Get all nearby objects
- void getActiveObjects(v3f origin, f32 max_d,
- std::vector<DistanceSortedActiveObject> &dest);
-
- // Get event from queue. CEE_NONE is returned if queue is empty.
- ClientEnvEvent getClientEvent();
-
- /*!
- * Gets closest object pointed by the shootline.
- * Returns NULL if not found.
- *
- * \param[in] shootline_on_map the shootline for
- * the test in world coordinates
- * \param[out] intersection_point the first point where
- * the shootline meets the object. Valid only if
- * not NULL is returned.
- * \param[out] intersection_normal the normal vector of
- * the intersection, pointing outwards. Zero vector if
- * the shootline starts in an active object.
- * Valid only if not NULL is returned.
- */
- ClientActiveObject * getSelectedActiveObject(
- const core::line3d<f32> &shootline_on_map,
- v3f *intersection_point,
- v3s16 *intersection_normal
- );
-
- /*!
- * Performs a raycast on the world.
- * Returns the first thing the shootline meets.
- *
- * @param[in] shootline the shootline, starting from
- * the camera position. This also gives the maximal distance
- * of the search.
- * @param[in] liquids_pointable if false, liquids are ignored
- * @param[in] look_for_object if false, objects are ignored
- */
- PointedThing getPointedThing(
- core::line3d<f32> shootline,
- bool liquids_pointable,
- bool look_for_object);
-
- u16 attachement_parent_ids[USHRT_MAX + 1];
-
- const std::list<std::string> &getPlayerNames() { return m_player_names; }
- void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
- void removePlayerName(const std::string &name) { m_player_names.remove(name); }
- void updateCameraOffset(v3s16 camera_offset)
- { m_camera_offset = camera_offset; }
- v3s16 getCameraOffset() const { return m_camera_offset; }
-private:
- ClientMap *m_map;
- LocalPlayer *m_local_player;
- scene::ISceneManager *m_smgr;
- ITextureSource *m_texturesource;
- IGameDef *m_gamedef;
- IrrlichtDevice *m_irr;
- UNORDERED_MAP<u16, ClientActiveObject*> m_active_objects;
- std::vector<ClientSimpleObject*> m_simple_objects;
- std::queue<ClientEnvEvent> m_client_event_queue;
- IntervalLimiter m_active_object_light_update_interval;
- IntervalLimiter m_lava_hurt_interval;
- IntervalLimiter m_drowning_interval;
- IntervalLimiter m_breathing_interval;
- std::list<std::string> m_player_names;
- v3s16 m_camera_offset;
-};
-
-#endif
-
#endif