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authorShadowNinja <shadowninja@minetest.net>2015-10-29 14:48:10 -0400
committerShadowNinja <shadowninja@minetest.net>2015-10-31 13:28:58 -0400
commit9269a0ecc7267822bc5ac5af95ad4977bdc94fec (patch)
tree1cf8639cc0a6b367670ac673780f321f85b467be /src/exceptions.h
parentb872df6ef6a15ae4624b35ea7b8960bc24da1128 (diff)
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Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
Diffstat (limited to 'src/exceptions.h')
-rw-r--r--src/exceptions.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/exceptions.h b/src/exceptions.h
index 6bf832828..4f18f70d9 100644
--- a/src/exceptions.h
+++ b/src/exceptions.h
@@ -125,6 +125,12 @@ public:
PrngException(std::string s): BaseException(s) {}
};
+class ModError : public BaseException {
+public:
+ ModError(const std::string &s): BaseException(s) {}
+};
+
+
/*
Some "old-style" interrupts:
*/