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authorrubenwardy <rw@rubenwardy.com>2017-09-10 03:17:47 +0100
committerparamat <mat.gregory@virginmedia.com>2017-12-26 21:53:45 +0000
commit0bcc2f33ebe382a1dafbe6edaf00f476f2584b74 (patch)
treed5dd0822bdee5ed00f87ba566e1e3c2ff9bfaa2f /src/game.cpp
parent2153965cf92ab61b0d7e095cf3c2755924fdc221 (diff)
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Add check to pause game on lost window focus
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f7d4164ae..ac50e9aba 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1487,6 +1487,8 @@ private:
bool m_first_loop_after_window_activation = false;
bool m_camera_offset_changed = false;
+ bool m_does_lost_focus_pause_game = false;
+
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
@@ -1741,6 +1743,10 @@ void Game::run()
// Update if minimap has been disabled by the server
flags.show_minimap &= client->shouldShowMinimap();
+
+ if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
+ showPauseMenu();
+ }
}
}
@@ -4638,6 +4644,7 @@ void Game::readSettings()
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+ m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/