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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-03 14:28:55 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commit0ebaed430ad5cd2523d78d2e2c051576e948fe13 (patch)
tree275dd4945128012b6844f9db6b858b31f7a70af4 /src/game.cpp
parent549cfd9db80c858bdc8d23a237ea57ccf5f68400 (diff)
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GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them Other improvements: * updateChat: more performance on error messages by remove string copies * Initialize all game class members in definition instead of constructor (with nullptr instead of NULL) * Drop unused Client::show{GameChat,GameHud,Profiler,GameFog} * Add GameUI unittests
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp147
1 files changed, 64 insertions, 83 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ac50e9aba..f1ee9f8e2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "client.h"
#include "client/clientevent.h"
+#include "client/gameui.h"
#include "client/inputhandler.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
@@ -965,7 +966,8 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
while (!chat_log_error_buf.empty()) {
std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
if (!g_settings->getBool("disable_escape_sequences")) {
- error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+ error_message = L"\x1b(c@red)";
+ error_message.append(error_message).append(L"\x1b(c@white)");
}
chat_backend.addMessage(L"", error_message);
}
@@ -1392,41 +1394,41 @@ private:
InputHandler *input;
- Client *client;
- Server *server;
+ Client *client = nullptr;
+ Server *server = nullptr;
- IWritableTextureSource *texture_src;
- IWritableShaderSource *shader_src;
+ IWritableTextureSource *texture_src = nullptr;
+ IWritableShaderSource *shader_src = nullptr;
// When created, these will be filled with data received from the server
- IWritableItemDefManager *itemdef_manager;
- IWritableNodeDefManager *nodedef_manager;
+ IWritableItemDefManager *itemdef_manager = nullptr;
+ IWritableNodeDefManager *nodedef_manager = nullptr;
GameOnDemandSoundFetcher soundfetcher; // useful when testing
- ISoundManager *sound;
+ ISoundManager *sound = nullptr;
bool sound_is_dummy = false;
- SoundMaker *soundmaker;
+ SoundMaker *soundmaker = nullptr;
- ChatBackend *chat_backend;
+ ChatBackend *chat_backend = nullptr;
- GUIFormSpecMenu *current_formspec;
+ GUIFormSpecMenu *current_formspec = nullptr;
//default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
std::string cur_formname;
- EventManager *eventmgr;
- QuicktuneShortcutter *quicktune;
+ EventManager *eventmgr = nullptr;
+ QuicktuneShortcutter *quicktune = nullptr;
- GUIChatConsole *gui_chat_console; // Free using ->Drop()
- MapDrawControl *draw_control;
- Camera *camera;
- Clouds *clouds; // Free using ->Drop()
- Sky *sky; // Free using ->Drop()
- Inventory *local_inventory;
- Hud *hud;
- Minimap *mapper;
+ std::unique_ptr<GameUI> m_game_ui;
+ GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
+ MapDrawControl *draw_control = nullptr;
+ Camera *camera = nullptr;
+ Clouds *clouds = nullptr; // Free using ->Drop()
+ Sky *sky = nullptr; // Free using ->Drop()
+ Inventory *local_inventory = nullptr;
+ Hud *hud = nullptr;
+ Minimap *mapper = nullptr;
GameRunData runData;
- GameUIFlags flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@@ -1496,27 +1498,7 @@ private:
};
Game::Game() :
- client(NULL),
- server(NULL),
- texture_src(NULL),
- shader_src(NULL),
- itemdef_manager(NULL),
- nodedef_manager(NULL),
- sound(NULL),
- soundmaker(NULL),
- chat_backend(NULL),
- current_formspec(NULL),
- cur_formname(""),
- eventmgr(NULL),
- quicktune(NULL),
- gui_chat_console(NULL),
- draw_control(NULL),
- camera(NULL),
- clouds(NULL),
- sky(NULL),
- local_inventory(NULL),
- hud(NULL),
- mapper(NULL)
+ m_game_ui(new GameUI())
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
@@ -1643,10 +1625,8 @@ bool Game::startup(bool *kill,
runData.profiler_max_page = 3;
runData.update_wielded_item_trigger = true;
- memset(&flags, 0, sizeof(flags));
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_debug = g_settings->getBool("show_debug");
+ m_game_ui->initFlags();
+
m_invert_mouse = g_settings->getBool("invert_mouse");
m_first_loop_after_window_activation = true;
@@ -1737,12 +1717,13 @@ void Game::run()
processClientEvents(&cam_view_target);
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
- processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
+ processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_debug);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
- flags.show_minimap &= client->shouldShowMinimap();
+ m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
showPauseMenu();
@@ -1935,7 +1916,7 @@ bool Game::createClient(const std::string &playername,
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
- &flags.force_fog_off, &runData.fog_range, client);
+ &m_game_ui->m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
@@ -2128,7 +2109,7 @@ bool Game::connectToServer(const std::string &playername,
client = new Client(playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6(), &flags);
+ connect_address.isIPv6(), m_game_ui.get());
if (!client)
return false;
@@ -2816,9 +2797,9 @@ void Game::toggleAutoforward()
void Game::toggleChat()
{
- flags.show_chat = !flags.show_chat;
+ m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
runData.statustext_time = 0;
- if (flags.show_chat)
+ if (m_game_ui->m_flags.show_chat)
showStatusTextSimple("Chat shown");
else
showStatusTextSimple("Chat hidden");
@@ -2827,9 +2808,9 @@ void Game::toggleChat()
void Game::toggleHud()
{
- flags.show_hud = !flags.show_hud;
+ m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
runData.statustext_time = 0;
- if (flags.show_hud)
+ if (m_game_ui->m_flags.show_hud)
showStatusTextSimple("HUD shown");
else
showStatusTextSimple("HUD hidden");
@@ -2837,7 +2818,7 @@ void Game::toggleHud()
void Game::toggleMinimap(bool shift_pressed)
{
- if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
+ if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@@ -2856,7 +2837,7 @@ void Game::toggleMinimap(bool shift_pressed)
mode = MINIMAP_MODE_OFF;
}
- flags.show_minimap = true;
+ m_game_ui->m_flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
showStatusTextSimple("Minimap in surface mode, Zoom x1");
@@ -2878,7 +2859,7 @@ void Game::toggleMinimap(bool shift_pressed)
break;
default:
mode = MINIMAP_MODE_OFF;
- flags.show_minimap = false;
+ m_game_ui->m_flags.show_minimap = false;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
showStatusTextSimple("Minimap hidden");
else
@@ -2891,9 +2872,9 @@ void Game::toggleMinimap(bool shift_pressed)
void Game::toggleFog()
{
- flags.force_fog_off = !flags.force_fog_off;
+ m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
runData.statustext_time = 0;
- if (flags.force_fog_off)
+ if (m_game_ui->m_flags.force_fog_off)
showStatusTextSimple("Fog disabled");
else
showStatusTextSimple("Fog enabled");
@@ -2906,21 +2887,21 @@ void Game::toggleDebug()
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
- if (!flags.show_debug) {
- flags.show_debug = true;
- flags.show_profiler_graph = false;
+ if (!m_game_ui->m_flags.show_debug) {
+ m_game_ui->m_flags.show_debug = true;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
showStatusTextSimple("Debug info shown");
- } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
- flags.show_profiler_graph = true;
+ } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
+ m_game_ui->m_flags.show_profiler_graph = true;
showStatusTextSimple("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
showStatusTextSimple("Wireframe shown");
} else {
- flags.show_debug = false;
- flags.show_profiler_graph = false;
+ m_game_ui->m_flags.show_debug = false;
+ m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
@@ -2934,9 +2915,9 @@ void Game::toggleDebug()
void Game::toggleUpdateCamera()
{
- flags.disable_camera_update = !flags.disable_camera_update;
+ m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
runData.statustext_time = 0;
- if (flags.disable_camera_update)
+ if (m_game_ui->m_flags.disable_camera_update)
showStatusTextSimple("Camera update disabled");
else
showStatusTextSimple("Camera update enabled");
@@ -3529,7 +3510,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags.disable_camera_update) {
+ if (!m_game_ui->m_flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
@@ -4224,7 +4205,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
clouds->update(camera_node_position,
sky->getCloudColor());
if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
- !flags.force_fog_off) {
+ !m_game_ui->m_flags.force_fog_off) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
@@ -4249,7 +4230,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Fog
*/
- if (m_cache_enable_fog && !flags.force_fog_off) {
+ if (m_cache_enable_fog && !m_game_ui->m_flags.force_fog_off) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
@@ -4277,8 +4258,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
v2u32 screensize = driver->getScreenSize();
- updateChat(*client, dtime, flags.show_debug, screensize,
- flags.show_chat, runData.profiler_current_page,
+ updateChat(*client, dtime, m_game_ui->m_flags.show_debug, screensize,
+ m_game_ui->m_flags.show_chat, runData.profiler_current_page,
*chat_backend, guitext_chat);
/*
@@ -4351,7 +4332,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- bool draw_wield_tool = (flags.show_hud &&
+ bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
(camera->getCameraMode() == CAMERA_MODE_FIRST));
bool draw_crosshair = (
@@ -4363,13 +4344,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
} catch (SettingNotFoundException) {
}
#endif
- RenderingEngine::draw_scene(skycolor, flags.show_hud, flags.show_minimap,
- draw_wield_tool, draw_crosshair);
+ RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
+ m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
/*
Profiler graph
*/
- if (flags.show_profiler_graph)
+ if (m_game_ui->m_flags.show_profiler_graph)
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
/*
@@ -4397,7 +4378,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
Update minimap pos and rotation
*/
- if (mapper && flags.show_minimap && flags.show_hud) {
+ if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) {
mapper->setPos(floatToInt(player->getPosition(), BS));
mapper->setAngle(player->getYaw());
}
@@ -4429,7 +4410,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();
- if (flags.show_debug) {
+ if (m_game_ui->m_flags.show_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
@@ -4462,7 +4443,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
guitext->setRelativePosition(rect);
}
- if (flags.show_debug) {
+ if (m_game_ui->m_flags.show_debug) {
std::ostringstream os(std::ios_base::binary);
os << std::setprecision(1) << std::fixed
<< "pos: (" << (player_position.X / BS)
@@ -4498,7 +4479,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
}
setStaticText(guitext_info, translate_string(infotext).c_str());
- guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
+ guitext_info->setVisible(m_game_ui->m_flags.show_hud && g_menumgr.menuCount() == 0);
float statustext_time_max = 1.5;