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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-03 17:28:57 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commit3a772e7ed6c02f91de57320b1694c7d11e1c7618 (patch)
tree8662cc6a9ac690713d74abdf01406b30c86c8e3b /src/game.cpp
parent0ebaed430ad5cd2523d78d2e2c051576e948fe13 (diff)
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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp60
1 files changed, 7 insertions, 53 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f1ee9f8e2..d31daf32b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1174,16 +1174,6 @@ struct GameRunData {
float time_of_day_smooth;
};
-struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
-};
-
-struct RunStats {
- u32 drawtime;
-
- Jitter dtime_jitter, busy_time_jitter;
-};
-
class Game;
struct ClientEventHandler
@@ -1452,7 +1442,6 @@ private:
/* GUI stuff
*/
- gui::IGUIStaticText *guitext; // First line of debug text
gui::IGUIStaticText *guitext2; // Second line of debug text
gui::IGUIStaticText *guitext_info; // At the middle of the screen
gui::IGUIStaticText *guitext_status;
@@ -1998,34 +1987,30 @@ bool Game::createClient(const std::string &playername,
bool Game::initGui()
{
- // First line of debug text
- guitext = addStaticText(guienv,
- utf8_to_wide(PROJECT_NAME_C).c_str(),
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
+ m_game_ui->init();
// Second line of debug text
- guitext2 = addStaticText(guienv,
+ guitext2 = gui::StaticText::add(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
- guitext_info = addStaticText(guienv,
+ guitext_info = gui::StaticText::add(guienv,
L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
- guitext_status = addStaticText(guienv,
+ guitext_status = gui::StaticText::add(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
// Chat text
- guitext_chat = addStaticText(
+ guitext_chat = gui::StaticText::add(
guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
@@ -2048,7 +2033,7 @@ bool Game::initGui()
}
// Profiler text (size is updated when text is updated)
- guitext_profiler = addStaticText(guienv,
+ guitext_profiler = gui::StaticText::add(guienv,
L"<Profiler>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
@@ -4410,38 +4395,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();
- if (m_game_ui->m_flags.show_debug) {
- static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
- u16 fps = 1.0 / stats.dtime_jitter.avg;
-
- std::ostringstream os(std::ios_base::binary);
- os << std::fixed
- << PROJECT_NAME_C " " << g_version_hash
- << ", FPS: " << fps
- << std::setprecision(0)
- << ", drawtime: " << drawtime_avg << "ms"
- << std::setprecision(1)
- << ", dtime jitter: "
- << (stats.dtime_jitter.max_fraction * 100.0) << "%"
- << std::setprecision(1)
- << ", view range: "
- << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
- << std::setprecision(3)
- << ", RTT: " << client->getRTT() << "s";
- setStaticText(guitext, utf8_to_wide(os.str()).c_str());
- guitext->setVisible(true);
- } else {
- guitext->setVisible(false);
- }
-
- if (guitext->isVisible()) {
- core::rect<s32> rect(
- 5, 5,
- screensize.X, 5 + g_fontengine->getTextHeight()
- );
- guitext->setRelativePosition(rect);
- }
+ m_game_ui->update(stats, client, draw_control);
if (m_game_ui->m_flags.show_debug) {
std::ostringstream os(std::ios_base::binary);