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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-21 06:50:41 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-11-12 06:41:04 +0000 |
commit | 68f5b877c72cf91106ac343673f8a31b9712a470 (patch) | |
tree | d9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/game.cpp | |
parent | 8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff) | |
download | minetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.gz minetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.bz2 minetest-68f5b877c72cf91106ac343673f8a31b9712a470.zip |
Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 33795abc5..e0ffa1be5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -362,6 +362,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio min_distance = (selected_object->getPosition() - camera_position).getLength(); + hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0)); result.type = POINTEDTHING_OBJECT; result.object_id = selected_object->getId(); } @@ -473,6 +474,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio if (!facebox.intersectsWithLine(shootline)) continue; result.node_abovesurface = pointed_pos + facedir; + hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z)); face_min_distance = distance; } } |