summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorSmallJoker <mk939@ymail.com>2018-01-26 21:27:30 +0100
committerSmallJoker <mk939@ymail.com>2018-01-26 21:27:30 +0100
commit7d3295e21f96495cb0b3e2f732939344ce892e2a (patch)
treeac8c8ff9ea876d34652df016e28e82ebc31a316a /src/game.cpp
parent4f688d5616268f0d077b7e925933f54920120da4 (diff)
downloadminetest-7d3295e21f96495cb0b3e2f732939344ce892e2a.tar.gz
minetest-7d3295e21f96495cb0b3e2f732939344ce892e2a.tar.bz2
minetest-7d3295e21f96495cb0b3e2f732939344ce892e2a.zip
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b8d86be47..416b097fb 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2562,7 +2562,7 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- auto hud_server_to_client = client->getHUDTranslationMap();
+ auto &hud_server_to_client = client->getHUDTranslationMap();
u32 server_id = event->hudadd.server_id;
// ignore if we already have a HUD with that ID